Magic Mechanics
Apr. 25th, 2007 09:02 amSo, I was musing on magic system mechanics for various roleplaying systems, and I figured I'd put this out there: Of the following, which do you prefer as a GM or as a player? Why?
1) Spells per day, typically that need to be memorized ahead and are expended when cast.
2) Spell-slot or spell-points systems, where each spell uses up a certain amount of MP or a slot that you regain when you rest. (A variation on this is spell-fatigue, where you don't get a MP limit, but casting tires your character and give you penalties to other rolls.)
3) Backlash systems (Paradox, primarily), where you have theoretically limitless magic, but risk backlash from using it/using it too much/using it in certain ways.
4) Percent-failure systems, where you again have theoretically limitless magic, but have to roll to succeed in using it and/or have a fixed percent-failure chance.
The follow-up/related question is whether you prefer free-form magic or a set spell list. And I'm not going to p[ost my opinions until I get a few responses, so as not to bias my sample.
1) Spells per day, typically that need to be memorized ahead and are expended when cast.
2) Spell-slot or spell-points systems, where each spell uses up a certain amount of MP or a slot that you regain when you rest. (A variation on this is spell-fatigue, where you don't get a MP limit, but casting tires your character and give you penalties to other rolls.)
3) Backlash systems (Paradox, primarily), where you have theoretically limitless magic, but risk backlash from using it/using it too much/using it in certain ways.
4) Percent-failure systems, where you again have theoretically limitless magic, but have to roll to succeed in using it and/or have a fixed percent-failure chance.
The follow-up/related question is whether you prefer free-form magic or a set spell list. And I'm not going to p[ost my opinions until I get a few responses, so as not to bias my sample.
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Date: 2007-04-25 02:52 pm (UTC)I like the free-form paradox-inhibited option best, as everyone knows, but I'm content with any of the last three options. They've got advantages and disadvantages. I think the ability for a spell to fizzle on its own (not because of spell resistance, which tends to just be annoying) is very helpful for the DM, and keeps players from getting too uppity. I just hate the feeling that more creative spells might be useful, but I can only practically take the boring old workhorses because otherwise all I'll have to face the horde of monsters is a Polymorph Self.
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Date: 2007-04-25 04:59 pm (UTC)no subject
Date: 2007-04-25 05:12 pm (UTC)no subject
Date: 2007-04-25 06:25 pm (UTC)no subject
Date: 2007-04-25 06:37 pm (UTC)And this is why I probably will never play anything but spontaneous casters again for D&D magic users.
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Date: 2007-04-25 07:46 pm (UTC)-Chris
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Date: 2007-04-26 05:59 pm (UTC)Honestly, all I want is someone with a Fort save low enough that Baleful Polymorph would work on them...