Breath of Fire 4 (PS1, Partial replay on Trimui Smart Pro) – I had forgotten how deeply this game had gotten into the minigame weeds. Like, BoF3 had a lot of them, but this one gives every area a random mini-task and each dungeon a wacky theme. It smooths over a bunch of the rough ends of the systems that were created for BoF3 (skill learning, masters, combos) but the dragon transformations are actively worse. It’s fascinating replaying it already knowing the twists, because there’s a lot of foreshadowing about Ryu, Fou-Lu, and Ershin’s natures and some creepy foreshadowing about Elina, too. I had made it through to Astana (the first city in the Empire, maybe a quarter through the game) when my SD card borked and I lost all my saves. I may restart; or I may re-read the
Let’s Play.
Professor Layton and the Curious Village (DS, Replayed on DraStic on my tablet) – I last played this
in 2009, and it’s actually the first game on my long-running spreadsheet of what I’ve played. Having played the entire rest of the series in the interim, they definitely streamlined it as it went on—this one has too many “know them or don’t” brainteasers and too many sliding-block puzzles, and the goddamn chocolate puzzle; and they got better about variety later. One the other hand, this game actually has a solid explanation why every person on the street wants you to solve a puzzle, when later games just kinda ran with the idea that people just did that as a form of greeting in this world. Also, for the record, DraStic on an 8” tablet is a fantastic way to play touchpad-only DS games.
Final Fantasy: Dawn of Souls [HMSJayne Randomizer] (GBA, Played on Powkiddy V10) – I have vague recollections that HMSJayne used to be a full-featured randomizer; now it just produces preset seeds. Granted, they’re totally fun, as you automatically get the ship and “light a crystal” is one of the key items that gets randomized. The very last thing I got was the Crown (which doesn’t gate the Castle of Ordeals, thankfully), and Astos had the Excalibur…which I could also buy from the shop in Cornelia. Randomized runs of this version of FF1 only take 3-4 hours and are really a lot of fun.
Castlevania: Serenade Under the Moon [Aria of Sorrow hack] (GBA, Played on Powkiddy V10) – A hack that lets you play as Alucard and rearranges the castle to be closer to Symphony, this is significantly more difficult than Aria (or Symphony), adds a bunch of really annoying enemy encounters, and limits your available good weapons. (Though it does make the Luck Boost soul and Rare Ring really easy to find, so you can farm rare drops pretty early.) I thought the navigating through the castle was pretty reasonable until I hit a wall: I didn’t have swimming or Bat form and couldn’t figure out how to proceed, and eventually figured out that the game intended me to use slow-falling and jump-kicking to bounce off a truly egregious number of candles up a long tower (while avoiding random flying skeletons). Yeah, I used an infinite double-jumps code to cheat past that bullshit. There’s a mini “reverse castle” with no map where you have to hit three switches to unlock the final battle—actually, there’s an annoying number of switches that open faraway things and aren’t signposted in any way in the latter half of the game. Oh, and this was made by a Chinese hacker and the English translation is pretty dumb—Soma and “Dark Soma” are running around the castle and are apparently unrelated; and it’s really easy to trigger events out of order. There are some clever ideas here, but the difficulty increase is too much and the later sequence is too obtuse.
Castlevania: Aria of Sorrow Alter [hack] (GBA, Played on Powkiddy V10) – A more reasonable difficulty than Serenade but still a notch above the original game, this gets a lot of credit for both interesting ideas (the clock tower is frozen until you hit a switch to activate it, and that includes all the enemies) and not doing stupid things like requiring jump-kick climbing. There’s a bunch of back-and-forth you need to do to unlock everything, and an intensely difficult but optional Death Arena that includes a bunch of boss re-fights but rewards you with the Excalibur, the game’s new best weapon. And the Chaos Realm is on the main map, which I do also like. All in all, a faster and more reasonable play-through and a solid hack.
Soul Blazer [RandoBlazer Randomizer] (SNES, Played on Trimui Smart Pro) – This game actually scales better for randomizing than I realized (or maybe I’m just good at it), because I was on the ice slopes before I found my first set of armor and was still using the basic sword. I actually found all 8 emblems and the bell really early, but had no magic so the infinite gems were worthless. I also found the Super Bracelet really early, and that was a godsend. This randomizer is really clever in recognizing what does and doesn’t gate certain areas: There are obvious cases like Leo’s Brush and the GreenWood Leaves which gate off dungeon areas, but which parts of the islands the Bubble Armor does and doesn’t gate also clearly figure in. The leader of each town gates the next area, but what item they give you can also be randomized. And by forcing you to at least “dip” each area in order, you keep at a reasonably high character level so that you can manage enemies even without the optimal equipment for each area. (Also, I love that the dialogue was generally simplified and truncated with the assumption that you know what’s happening. And the summoning of the Pheonix became GRANDMA DANCE!)
Illusion of Gaia Retranslated (v1.1) (SNES, Played on Trimui Smart Pro) – A retranslation and “quality of life” patch, the former being something I have long felt this game needed. This also adds a sprint button and item stacking (though it doesn’t tell you how many items you have stacked). There are definitely rough edges—unfinished features, text boxes that don’t wrap properly—but it’s definitely a step up from vanilla in terms of the clarity of the translation. (And, of course, by the time I finished playing v1.1, v1.2 was already out. I’ll need to check back eventually.) This remains my least favorite of the trilogy, because the difficulty is uneven (and not really controllable) and the mythology is a bit nonsensical even with the retranslation; but it’s still a roller-coaster of interesting plot twists and clever gameplay and this is a step in the right direction for it.