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[personal profile] chuckro
So, I was musing on magic system mechanics for various roleplaying systems, and I figured I'd put this out there: Of the following, which do you prefer as a GM or as a player? Why?

1) Spells per day, typically that need to be memorized ahead and are expended when cast.

2) Spell-slot or spell-points systems, where each spell uses up a certain amount of MP or a slot that you regain when you rest. (A variation on this is spell-fatigue, where you don't get a MP limit, but casting tires your character and give you penalties to other rolls.)

3) Backlash systems (Paradox, primarily), where you have theoretically limitless magic, but risk backlash from using it/using it too much/using it in certain ways.

4) Percent-failure systems, where you again have theoretically limitless magic, but have to roll to succeed in using it and/or have a fixed percent-failure chance.

The follow-up/related question is whether you prefer free-form magic or a set spell list. And I'm not going to p[ost my opinions until I get a few responses, so as not to bias my sample.

Date: 2007-04-25 06:37 pm (UTC)
From: [identity profile] jethrien.livejournal.com
Exactly. And the DM can't really tell you, because that would ruin the plot, but you have to pick spells with no hint of what would be useful.

And this is why I probably will never play anything but spontaneous casters again for D&D magic users.

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