chuckro: (Default)
Another handheld by a new developer and direct competition to Anbernic’s XX line. It’s got a 4 inch, 4:3 screen. It’s got an HDMI-out and a standard headphone jack. It’s got a good layout and is very comfortable to hold. (It’s a little hefty, but feels solid.) The build quality is very good and it’s nice to play on. The gimmick is the custom faceplate and d-pad that you can swap out. (It’s unclear if they’re ever going to make any other faceplates, though. And honestly, that’s not much of a gimmick.)

Read more... )

Overall: If you want to play SNES, Genesis and PS1, it’s a lovely device. It’s comfortable to hold, great frontend, decent battery, nice screen and beautiful emulation. But it doesn’t have a good place in my ecosystem because I have smaller, more pocketable devices that cover the same range of systems (or better) and larger, even more comfortable devices that play higher-end systems.
chuckro: (Default)
This is an Android-based handheld that’s clearly looking to be a direct competitor to Retroid, as it very closely resembles the Retroid Pockets 4-6. Power-wise it’s somewhere around the Pocket 4, in theory able to play PSP and Gamecube well and handle some light PS2 games.

Read more... )

Overall: Retroid devices generally give you a very good bang for your buck, with the tradeoff being that you need to spend a lot of time setting then up: Installing emulators, importing roms, fiddling with settings, etc etc. This is even moreso, as it’s one of the strongest systems at the $100 price point (with decent build quality and ergonomics, to boot) but there’s a lot of work involved in getting it to an ideal. I think I’m going to use it mostly to play sideloaded hacked Android games until it dies or I decide to pass it on.
chuckro: (Default)
The “Dragon” series of games are generally differentiated by their art style (“8-bit remade as 16-bit chonky pixel graphics”) and plots revolving around the thee kingdoms of humans, elves and dwarves that don’t get along but need to unite against a threat. In this case, the demon king who was sealed 100 years ago is going to break free, so the descendants of the original heroes are sent to investigate. Unfortunately, the human prince is a weenie (doubly problematic because the human hero was responsible for sealing the demon, and the human kingdom is supreme because of it), so he sends a strong commoner and his competent retainer in his place.

Read more... )

Overall: This is a very “by the numbers” jrpg, probably needlessly complex and a little longer than it needs to be, given the simplicity of the plot and the relative shallowness of the characters. It’s not bad, it’s not great, it’s playable but forgettable. 
chuckro: (Default)
Shiki was the guardian deity of Asdivine, until Zaddes showed up, scattered his power and kicked him out of his realm. Shiki wakes up as a mortal and needs to collect pieces of his powers in a world where history and reality have been altered. He’s joined by the usual bunch of crazy anime women, but more importantly he ends up the guardian to a traumatized child who has mysterious powers.

Read more... )

Overall: Definitely an improvement over the other Asdivine games, possibly just as the designers got better at what they were doing and freely mixed and matched improved systems and assets across their games. I played through the postgame, which is always a good sign; and I appreciate that this made an effort to tie the universe of the series together.
chuckro: (Default)
Lily is an amnesiac girl trained to fight Savarians (monsters who, in this world, are spirts corrupted by “black aura” in addition to the usual red and blue auras), and she meets up with Bernard, an amnesiac ghost who can possess monsters. They’re joined by a foreign girl who might secretly be royalty, and a helpful fairy obsessed with terrible food. It turns out that the battle to seal away the dragon of the earth-depths 100 years ago was a lot closer to any of these characters than they realize.

Read more... )

Overall: I ended up really enjoying this one. The plot is complicated with enough twists and turns that I wanted to follow it to get all the details, and the goofy character bits were a bit talky but they were fun.
chuckro: (Default)
You’re playing the leaders of a mercenary troop hired to defend the kingdom against the invading “Dragon King” who has absorbed the soul of a dragon god for power. He’s got a grudge against the Francian royal family; and unfortunately they’re idiots, so it’s up to you to save the kingdom.

Read more... )

Overall: This is a perfectly cromulent jrpg experience. Nothing brilliant or particularly innovative, but it manages balance pretty well and chugs along at a decent pace.
chuckro: (Default)
In a post-apocalypse world where the environment has been ruined by “Black Edea”, a two-bit bounty hunter meets up with an autonomous golem and goes after a massive criminal organization for the bounty on their heads.

Read more... )

Overall: Decent start but it fizzled out; there isn’t quite enough direction but there isn’t enough openness either. I’ve vaguely interested in where the plot goes and what Lock’s deal is, but not enough to sit through endless boring battles while searching for plot triggers.
chuckro: (Default)
We visited several gatchapon-specific stores while touring various parts of Japan (and also the machines are pretty much everywhere—every convenience store and gift shop has at least a few), but I wasn’t going to actually put money into any of them because I didn’t need any figurines or other doodads. Well, then I saw one that had mini-handhelds in it for 400 Yen ($2.50) and my resolve was broken.

Read more... )

Overall: Is this a good device? No! Is it awesome for a random gatcha toy and souvenir? Yes! 
chuckro: (Default)
During a recent trip to Japan, I got to browse through game stores in Akihabara in Tokyo, and while I didn’t buy Super Famicom carts or Final Fantasy orchestral CDs, I did pick up the Legend of Zelda Anniversary Edition Game and Watch for a very reasonable 5,000 Yen (roughly $30, less than half of what it goes for in the US). It’s got the original two NES Zelda games, Link’s Awakening, the original Game and Watch game, and a “display” clock mode.

Read more... )

Overall: This is a cool keepsake device, not something I’ll actually use particularly heavily. But it is cool, nonetheless. And the box folds out into a little display stand!
chuckro: (Default)
A member of The Watchers, a robin hood-esque band of thieves, gets caught (because his rival in the group is a dick) and ends up meeting the princess, who was tricked and replaced with a double right before her parents mysteriously died. Turns out the scheme to take over the kingdom is just the tip of the iceberg, because the Shadow Deity is up to something.

Read more... )

Overall: Middling. This is fine, it’s straightforward, it’s playable; but it’s unbalanced, there’s nothing particularly special to it, and the plot and characters are very one-note.
chuckro: (Default)
When he’s killed in modern-day Japan, Shaw is reincarnated in a dead man’s body in a fantasy world, and is forced to learn the ins and outs of it very quickly. Fortunately, after a false start, he manages to meet up with a legendary hero and join a proper guild so he can conquer the Dungeon and defeat the Overlord.

Read more... )

Overall: Middle-tier; eminently playable and with a perfectly cromulent plot that I suspect could have been something really clever with a better translation.
chuckro: (Default)
Zelda: Link’s Awakening DX [Z4 Randomizer] (GBC, Played on RG35XX-H) – This is a different randomizer than the last one I tried for this game. Not as good as the other randomizer; it doesn't randomize trading items and at least at first wasn't that far from vanilla. It swaps a lot of chests for things you'd normally knock out of trees or dig for, and I'm not sure what that means for later chests. Items get duplicated often, especially if they're in their vanilla spot and also somewhere else (I found three of the dungeon keys, the boots and the feather twice!) You end up doing the dungeons mostly in order, only you go into them already having the key item. And then I think Catfish's Maw is unsolveable? The boss key is missing, I got a second level 2 bracelet, and the final Stalfos miniboss didn't spawn.

The 7th Saga [Randomized] (SNES, Played on Odin Pro) - I actually tried two more seeds with randomized characters (though I picked the ones with the best stat growth). In the first one, I tried the randomized locations feature, which moved towns and dungeons to different spots in their map areas; I didn't like it but see how it might appeal to someone who likes the overworld exploration. But I also talked to one of the other apprentices at the start who offered to set plot flags, and it broke the game, giving me two copies of each Rune, all of which were useless but prevented the real ones from spawning. I tried again with just the characters randomized, and again it was mostly a difficultly mod though with an added thrill of wondering which spells you'd end up with.

Final Fantasy: Dawn of Souls [HMSJayne Randomizer] (GBA, Played on RG35XX-H) – I did another run of this, too. This was a funny, roundabout run, especially when I discovered that Kraken (guarding the Cube) was Omega. The fourth crystal was in the Adamant slot, so I could have stopped there, but Tiamat (Ultros) guarded the canoe and the waterfall cave was where I finally found the class change. (I carried around some fantastic equipment, including the Excalibur, from very early on.)

Earthbound [PK Scramble Randomized] (SNES, Played on Odin Pro) Firstly, this reminded me how little I actually remember about Earthbound and made me glad they kept the Hint Guys. I did find it annoying that a bunch of spots just unlocked teleport destinations I already had (and couldn't not have--the Magic Cake lady unlocked Summers!) They changed a few plot-unlocks to items, like a Police Badge to unlock the fights at the station in Onett. They mixed up character pickups, so I got Paula when I finally reached Dalaam, Flying Man in the cabin, and a teddy bear at the top of the Monotoli building. This was a wild ride. I finally found Poo in Deep Darkness, which I had reached early but had to do pretty much everything else to get the Hawk Eye. Actually, the last few hours of the game (Lumine Hole, Lost Underworld, Magicant and the Past) were pretty much in order. It was cool that everyone got boosts from Magicant, and they mixed up the characters who pray for you and the finale photos (and they give you scores and times at the end). This is a really good randomizer!

Embers of Mana (GB, Played on RG35XX-H) - A completely new game built out of Final Fantasy Adventure. All-new characters, all-new plot, basically the same systems but a bunch of new mechanics. It opens by showing off a bunch of new features, like switches that creates bridges and drain water, and items hidden in bones and pots. Enemies don't seem to drop money; instead you have to collect salable items (though if you miss the purchasable equipment, you’ll still do fine). The Ask command is used in specific rooms as a puzzle tool. There’s a bit of a difficulty spike at the end, and a character you can pay your excess money to for enough XP to gain three levels. That feels like a last-minute addition to manage balance. Overall, an absolutely brilliant overhaul to create something entirely new.
chuckro: (Default)
The Last Hour Between Worlds by Melissa Caruso - She was hoping for a pleasant night out away from her infant daughter; she got a life-or-death struggle between gods in a Groundhog Day loop. This is a high fantasy, deep-worldbuilding queer romance that’s really about debating going back to work after you have a baby.

Song of Spider-Man by Glen Berger - Glen Berger was the co-writer of the incredibly expensive Broadway hot mess “Spider-Man: Turn Off the Dark”, and I have to guess that at the end he made more money from this book than from the show. Bono and Edge come off well, as do the actors and production staff. The investors and producers don’t. And Julie Taymor…not so much. (He clearly tries to empathize with her, but the fact that no one told her “no” for virtually all of her involvement with the show was a lot of the problem.) Entertainingly, he seems a bit disappointed that the “2.0” version of the show that cut it down to a proper Broadway spectacle (which I saw; it was a hot mess but absolutely something that would draw the tourists) was actually reasonably well-received and ran for three years. This is an entertaining documentary of a car crash that’ll make you glad you weren’t there and also make you vaguely want to go listen to U2.

The Midnight Library by Matt Haig - This has a great concept, of a library where you can choose to slot into lives where you made different decisions. Unfortunately, Haig isn’t actually a great writer. Apparently the rest of his work is self-help books (and it shows), but also this felt like reading a middlegrade book. He doesn’t trust the reader with anything and spells it all out over and over in obvious ways. (There’s a film When We First Met that follows a similar premise of changing one decision to change the present, and despite it being a direct-to-streaming goofy comedy/romance it manages to be more subtle and measured than this book.) I’d love to see a variant on this idea from someone who actually wants to write spec fic, rather than Chicken Soup for the Dimensional Traveler’s Soul.

Earthbound (Boss fight Books) by Ken Baumann - Every now and again I wander back to the bundle of these books, which are an entertaining mix of history of the game and the author’s autobiography. In this case, Baumann is a former child actor best known for The Secret Life of the American Teenager, which means nothing to me on its own but makes for an interesting backdrop to his recollections of playing Earthbound with his older brother and how he felt re-experiencing it.

Startup Hell by Caitlin Rozakis - A junior marketer walks into her boss’s office and discovers her boss summoned a demon, but had a heart attack before managing to sell his soul and the demon is trapped there. Turns out he’s a just junior salesdemon and also very cute, so they juggle romance with trying to find someone else at a tech startup willing to sell their soul so he can make his quarterly projections (and not get eaten). Further complicating matters, our heroine’s mother is basically Buffy the Vampire Slayer, and perpetually disappointed by her daughter’s lack of magical aptitude. This is a musing on what it’s okay to want out of life, a new vision for why demons buy souls, and a scathing send-up of tech startup culture. Preorder it, read it, give it five stars.
chuckro: (Default)
Final Fantasy: Dawn of Souls [HMSJayne Randomizer] (GBA, Played on Odin Pro) – It’s been a little while and I was feeling the urge to do another of the preset seeds they have available. (The full randomizer is on Github to download, but McAfee is utter convinced it’s a virus.) As noted last time, you automatically get the ship and “light a crystal” is one of the key items that gets randomized. I finished the sea shrine having lit all four crystals and was briefly convinced I didn’t need to go to Mirage Tower at all...and then realized I didn’t have the Lute! It was very entertaining that the rat tail and levistone were among the last things I found, long after getting both the class change and airship elsewhere. It’s also interesting how much it makes sense to basically play the game in order despite the randomization. (Some of that is the fact that Garland, Bikke and the Marsh Cave are the three key item locations you can reach without anything but the ship. The airship opens the upper Earth Cave (vampire/ruby), Gulg Volcano, the Ice Cave and the Caravan/fairy; but you still need the Canoe to reach the Castle of Ordeals or the Waterfall. Even when you raise levels very quickly and get overpowered equipment early, it makes much more sense to do those dungeons basically in order. (The Volcano is especially good to do earlier than in a standard run—the treasure chests could be loaded with great stuff!)

Zelda: A Link to the Past [Randomized] (SNES, Played on Odin Pro) – And speaking of randomized games, I decided to try this with a different set of options than the last time, a set that requires the full game completion. I had forgotten how much is gated by the Lamp! In addition to several “light four torches” spots, there are numerous dark rooms in the early dungeons. (I also got myself stuck because I forgot there was a chest in the early sewers, and that turned out to have the Bow.) I’m also half-convinced that despite my using the “no glitches” flag that the seed was actually unbeatable without them, because the keys were rearranged in the Ice Palace and the Big Key was unavailable, so you needed to somehow flip a crystal switch and get through a room that I couldn’t find a solution for besides bomb-jumping. But my biggest issue was despite getting plenty of heart containers, I didn’t get a single bottle or half-magic until Turtle Rock, and getting through the Dark World dungeons with no potions is a trick. (I think, while I enjoy the items being rearranged so I have to do the dungeons and overworld bits completely out of order, I don’t particularly like the map/compass/keys being rearranged within the dungeons themselves. Puzzling through the dungeons out of order isn’t that much fun. I suspect I can turn that flag off in the future.)

Final Fantasy Mystic Quest [Randomized] (SNES, Played on Odin Pro) – It’s impressive how fast this game goes when you’re earning triple XP, the battlefields are randomly 1-5 battles instead of 10, there are about half as many enemies so they’re often very easy to avoid, and your walking speed is increased. (I was also amused at the replacement dialogue.) It took about three hours to play through everything. I think I missed exactly one red chest—I didn’t have the best axe when I finished, but had everything else. Like FF1, while you can do some events out of order, it makes sense to mostly follow the regular plot progression because of enemy difficulty. I also set the flag for “progressive” weapons, so you always get them in order; and quest-based NPC levels, so each partner gains levels as you accomplish things in the game. I can see how “racing” this game becomes more viable when you can get through this fast (and there are definitely some settings that would be even faster), and I was being thorough—I think I could have skipped the Wind Crystal and a bunch of locations and gone straight to the Dark King, saving at least half an hour.

The 7th Saga [Randomized] (SNES, Played on Odin Pro) – When it comes down to it, the randomizer for this is just a difficulty modder: You can randomize the contents of chests, you can randomize stores, you can adjust stat gains and prices and enemy strengths and formations; but you can’t actually change the linear order of the game. You can play it with a character who gets random stat distributions, equipment options, and spell selections; but at the end of the day that character will still be following the same plot everybody does. (With the slight deviations for Olvan, LUX and Esuna, of course.) I pumped up the XP and stat gains, but ended up needing to use a cheat code to turn off encounters, because the crystal-ball enemy dots randomized to be way too aggressive and the encounter rate was insane, even if I was managing battles just fine.

It occurred to me to considered whether randomizing key items would make for a more interesting game. Basically, a setup where you get the Wind Rune with a fully-unlocked area list to start and then have to find the other 6 Runes hidden around the world. It might work? You’d probably have to scour dungeons but might not actually have to fight any of the bosses. The problem is that this game doesn’t really have a lot of the key-in-lock situations and certainly doesn’t have any chains of them. It’s really linear and involves very little backtracking, and certainly no backtracking to unlock things.

Soul Blazer [Randomized] (SNES, Played on Odin Pro) – Some of it might be me not being in the “zone” and some might be the particular enemies that spawn in this seed (and some is very likely that in my previous randomized run I got an early Super Bracelet), but I died a LOT in the early parts this seed. And I rarely, if ever, die in vanilla. Once I got the Zantetsu Sword and could grind some levels from the Leo’s Painting metal enemies almost everything was smooth sailing—I needed to do the dark floor of the Light Shrine without the Soul that lights it up (I had to pull up an online map); and I missed the VIP card in the Fire Shrine and had to check the spoiler log when I got stuck. But that’s almost everything honestly and still a fun run through.
chuckro: (Default)
A Thing Called Truth - Mag just had her life’s work stolen out from under her (and her marriage fell apart while she was working on it). Dorian watched her mom and brother die from a genetic disease that she may also have. They accidentally end up on a wacky road-trip together. This feels like it was intended to go for multiple volumes of them following Dorian’s brother’s travel wishlist and the ex-husband trying to track Mag down and maybe even some resolution to her life’s work getting stolen. Instead, it leans hard into the two of them falling in love and abruptly ends on that after one volume. Which isn’t bad, but there’s wasted potential here.

Black Cloak (volumes 1-2) – This is a delightful cross between fantasy and noir, with the hardboiled detective (who gets injured a lot) whose past comes back to her in the form of a murder linked directly into her personal history. Volume 1 wraps everything up well, it’s well-paced, the art is pretty, it’s genuinely good stuff. The second volume feels more like a sequel, jumping forward five years with a new mystery to solve; it links back to some things from the first volume and a lot of poor choices made in the interim; I don’t think it’s quite as strong but it’s still very good. This is solid and recommended.

Black Magick (volumes 1-3) – Another hardboiled magical detective, but this one is a modern day cop and secretly a witch, who’s being targeted by some sort of rival magical organization. (This is a world where wicca and pagan practices exist, but a small number of perpetually-reincarnated witches with real magical powers hide among them/society.) Good art, interesting story, some twists as it becomes clear who the antagonists are and what they want, BUT…it’s unfinished. And it’s not clear when and if it’ll ever be finished. I’d love to know what the demons really want and how Rowan is going to resolve the various conflicts in her life, but right now it’s just a frustrating cliffhanger.

Big Girls (volume 1) - A clever sci-fi story about some [technobabble] that causes some boys to grow up into kaiju but a smaller number of girls to just turn into giant women. So the “big girls” are used to defend the Preserve and the normal-sized humans against attacks. But plenty of people aren’t happy with the status quo and the sacrifices it entails, and maybe the “Jacks” aren’t as monstrous as they seem. There’s nothing groundbreaking here, but it’s a decent story.

Bolero – The tale of a bisexual disaster and the various people in her orbit as she screws up her life. This was particular interesting after reading The Midnight Library, because it has the same premise: A woman makes bad choices and falls into depression, but is given the opportunity to explore alternate universe versions based on making different choices. And just like that book…it squanders the opportunity to make good use of that premise. She speedruns through a bunch of worlds where she and her ex-girlfriend are knights or astronauts and ends up in one where she basically continues where she left off and tries to build something else; and then tears that all down because she doesn’t understand communicating with her partners. But it’s okay, because somehow her soul is healed through magical goddess dreams. Or something. Honestly, the conclusion didn’t make much sense and it squandered my goodwill by wasting the premise.

Coffin Bound (volume 1) – Do you like Grant Morrison’s strung-together weirdness books? This is very much in that vein, as Izzy finds out that there’s a contract on her life so she opts to go out and erase all traces of herself before she dies. The assassin is the “Earth-Eater” who really should be off fighting the Doom Patrol; she’s accompanied by a dude with a crow’s skeleton in a cage instead of a head; they run into strippers who take off their skin and a cult who steal body parts for their own use. The world is a nonsensical dreamscape and everything is plot-distance apart. It’s all a valuable lesson about how you can never fully erase your impact on the world. There’s a second volume of this, but no, I’ve had enough.

Crave - The new “Crave” app has suddenly appeared on everyone’s phones on a college campus, and it apparently gives you helpful instructions for all sorts of things you might crave (which, in practice, leads to lots of people banging). Except, of course, it’s actually using all of your data to manipulate you and everyone around you and it’s a secret project by rich people for nefarious purposes. So, y’know, extremely realistic but told with lots of kinky illustrations to make it more palatable. Barely counts as “science fiction,” at this point. Genuinely solid complete story in a single volume.

Family Tree (volume 1) - A Jeff Lemire story where people turn into trees rather than animals. I had read the first issue of this in some other bundle and bounced off of it. I made it through the whole first volume this time, but I don’t particularly care where it’s going.

Golden Rage (volume 1) - What if the Golden Girls, only they were trapped on a survivalist island? And instead of being funny, they were murderously violent? Well, over five issues we manage to go from “Lord of the Flies” to “Friendship is Magic” with only a little bit of stabbing, some weird funeral rituals, and two clowns. This is an amusing concept (with the sort of premise that falls apart if you shake it gently) but the execution is lackluster and it needs more Betty White to hold my attention.

Hinges (volumes 1-3) - A fast read because the protagonist, Orio, is mostly silent. We watch her, a hinged living puppet, “awaken” in a clockwork city and be assigned an “Odd,” a strange animal companion that in her case is reminiscent of Stitch. She’s clearly an unusual type, and has to wrangle her way into being a “mender,” a job that she’s good at and is necessary but the system doesn’t want to assign her to. But that resolution lasts less than an issue and she ends up exiled from the city, meeting another exile and learning about “dismantelists” who want to take people apart and see how they work, and eventually returning to save the city from one. This was apparently originally a webcomic, and that makes a lot of sense given the weird pacing and changes in direction and tone. Reading this one page a week (or whatever the update schedule was) must have been excruciating. It’s very pretty and I’m glad the plot actually resolves everything it sets up; but this would have worked better as a tighter single volume.

I.D. – In a future where there’s space travel and colonies on other planets, a trio (an older writer, an ex-con, and a trans man) meet in a café to discuss the fact they’re all volunteering for an experiment to change their bodies via brain transplant. This is interrupted by a riot where a bunch of people around them are killed. Then we get the “science” of transplanting their brains (spider DNA and lasers). Then they hang out together some more. Then we fast-forward and the trans man has gone through with the switch, the ex-con has not, and they heard the writer died. They got to scatter the ashes of the trans man’s old body, and there’s a stinger that implies the writer did go through with the procedure successfully. I’m not sure quite why, but this feels like a Eurocomic to me. It’s all very “well, that happened” but makes no effort to actually tie together a narrative arc. (Or the plot holes, for that matter.) This feels like the author came up with a bunch of scenes that interested them (in a world they’d clearly given some thought to) but couldn’t actually put together a full story and instead we got this.

MOM: Mother of Madness – This is a vent-piece about a woman with emotion-based superpowers dealing with her deeply sexist workplace and the crushing realities of late-stage capitalism as a single mother. So she decides to use her powers to fight crime and stop a human-trafficking ring run by an evil billionaire! There are somewhat deeper statements about patriarchy and who benefits from it later in the book, but there is absolutely nothing subtle at any point. It’s a power fantasy, and I can’t fault that, even if I’m not the target audience.

Inkblot (volumes 1-2) – This is a case of world-builder’s disease disguised as a comic about a magic cat that gets accidentally summoned one day and goes gallivanting through the various parallel worlds ruled by the many siblings of a family of sorcerers. It’s a cool idea for a world setup (the family apparently discovered experience points and started killing monsters to get stronger; and had to spread out to different worlds once they ran out of things to kill), but there’s too little actual plot and too many characters, and the cat isn’t quite noteworthy or goofy enough to be the focal point. Also it annoyed me that it’s really unclear what the state of “Mother Earth” is during all of this, despite it appearing repeatedly. (The overall story gets a little more coherent in the second volume, but it’s also clearly intended to be a long ongoing that may or may not resolve anything.)

Lovesick – This was apparently written during a worst-parts-of-the-internet-fueled 2020 depression, and it shows. Domino is an internet performer who gets incels from her fanbase to volunteer for snuff films. And cannibalism, too! It’s torture-porn by and for traumatized people. Which has its place, I suppose, but I’m not recommending it.

Norroway (volumes 1-2) - A modernize, queer retelling of the folktale “The Black Bull of Norroway” mashed together with a few other folktale bits and giving most of the characters more depth and agency. (In both style and presentation I was reminded of Molly Knox Ostertag's The Witch Boy trilogy.) I haven’t been familiar with the original legend, but the lore they built around it is pretty impressive. Each volume manages to have a complete arc and this is one of the few comics from this bundle that I’d go out of my way to find more of (if they make it).

November (volumes 1-4) – Dee is approached by “Mister Mann” who offers her a job decoding a puzzle and broadcasting some numbers daily. Turns out that money doesn’t bring you happiness; the routine brings her misery until one day it changes and everything goes sideways. And her story is only one of many that are interwoven with each other on the night in November that things go sideways. This is by Matt Fraction, and while it might be a little too long and a little too fragmented, it does come together nicely.

Plutona – Middle school is hell, even when there are superheroes in the world. And superheroes like Plutona need to balance crimefighting with working a regular job and single parenthood...until a supervillian gets lucky and the middle-schoolers find her body in the woods. This was written by Jeff Lemire but was drawn by a competent artist; and it is dark. The initial tone does not telegraph where it’s going; and the shock (and relative suddenness) of the ending doesn’t actually help the story.

Rain - Another cute sci-fi/horror one-shot, following a young woman whose life is torn apart when crystal shards start raining and killing everyone in their path. Credit for having both a character arc and a reasonable explanation for what’s happening; though it very much follows a horror-movie arc in that regard.

SFSX (volume 1) - The Party has taken over and have imposed a fascist rain of “purity”, and it’s up to a small group of kinky queers to stop them. This is super-kinky wish-fulfillment disguised as politics; and while I can’t come down on anyone that hard for making it, it’s clear the author gets off on “striving against kinky torturers who pretend to be moral” even more than they get off on conventional kink—and that requires holes in the worldbuilding even the biggest dildo could fit through.

This also had the first 10 volumes of Saga, but I have physical copies of those. They’re very good. This had three volumes of Man-Eaters, but I read the first in a different bundle and thought it was a deeply confused polemic, which I didn’t like. I bounced off of Mirror and Fishflies. I may go back and give Paper Girls a try.

Overall: Black Cloak was particularly standout. November was interesting, as was Crave.
chuckro: (Default)
Following up on my declaration that I needed to spent more time on the gimmicky Ampown MagicX Zero 40, a compact DS-focused emulation device.

Super Princess Peach (DS, Played on Ampown MagicX) – One of the earliest DS games I got that I haven’t really replayed, this was a great thing to play on the MagicX, because the smaller size didn’t really impact the gameplay. Well, in general: During normal gameplay the only thing you need the stylus for is tapping to activate vibes, which works better as a finger-tap anyway; but the special stages before each boss are an issue, particularly tapping the ghosts in stage 3. (I tried a couple of cheap styluses and they worked okay, but at the end of the day my finger was actually most effective.) I had forgotten that you need to collect 100% of the Toads in order to fight the final boss; I did every stage but ended up declaring it complete with a couple missing from the last area. This is a solid take on the 2D Mario formula, though; the action sequences are more forgiving (closer to a Kirby game, really) and the puzzles are decent.

Contra 4 (DS, Played on Ampown MagicX) – A nice benefit to the MagicX coming loaded with essentially the entire DS catalog is that it means I’m trying games that I didn’t own and forgot existed, and particularly ones that made good use of the two stacked screens. Plenty of games barely used the second screen, or work just fine with the screens side-by-side because they’re unrelated data. This game was made for a device like this, because it’s using both screens with the proper spacing between them as the full play area and you’re constantly switching between them. (And you need a controller, because it's absolutely a classic Contra game.) It’s actually a really solid Contra game; balls-hard with a full variety of power-ups and some completely insane setpieces including an entire sequence where you climb up and down a rocket as it launches and crashes.

Dragon Quest Monsters: Joker (DS, Played on Ampown MagicX) – This is another game I haven’t played in years, and I did my replay with an assortment of cheat codes (which, like the grand selection of games, came pre-packaged in this device). It’s actually amusing how fast the game goes when you juice up your monsters so don’t have to spend time on grinding and capturing. I spent a few hours on it and zoomed through the first few islands; the text was a little small but it’s not a bad game for the format.

I tried a bit of Final Fantasy Tactics A2 which had occupied an early niche of “DS game I spent the most hours on because quests were quick and made numbers go up.” I had a couple of issues with it, the first being that the screen is small for the text size; and the second that I had a rare savestate glitch and lost some progress. This is a game that doesn’t need the stacked screens—I actually wonder if it would be better on either a single-screen more-pocketable device (so it was easier to play a few minutes at a time) or on a bigger device where you’re just committing to it. Needless to say, I wasn’t feeling another 50 hours of it at this juncture.

I also tried some Cooking Mama, and it also worked quite well. The space you have to work in is a little smaller and you have less precision than with a stylus on a larger screen, but the game has enough latitude that it isn’t really an issue. And the correct spacing between the screens really matters specifically for this game—falling items from the top to the bottom screen appear a lot! Dungeon Explorer: Warriors of Ancient Arts was a little too small; the muted colors already make details hard to pick out. From the Abyss was bright and distinct enough to be good, though.

There are several big issues with the MagicX: The first is really the loading time—it’s a pick-up-and-play device for DS, and it works great for that in terms of portability (and the ability to use cheats and save states), but it still takes about a minute to go from turning it on to being able to choose a game, which can matter when you want to play 5 minutes of something. Fine for an hour on the train, suboptimal for hope-on/hope-off on the subway.

But the size is the bigger issue: It’s not that big, but it’s too big to pocket, and because it isn’t a clamshell, I wouldn’t want to put it in a cargo-pants pocket without a case anyway. But the flipside is that the screen is still pretty small—shrinking the already-small original DS screens means that it’s harder to read text-heavy rpgs and you lose some precision on touchscreen games. I’m old and my eyes aren’t what they once were, especially during allergy season. (And my fingers are pretty chonky.) Cooking Mama is manageable, but both the hunt-and-peck gameplay of Professor Layton and the details of some puzzles would suffer—and that’s a game that would really benefit from the stacked screen. And something like Puzzle Quest would be both illegible and hard to maneuver despite being ostensibly a good fit. I had visions of playing the DS Dragon Quest games or other jrpgs that use the stacked screens on this, but it’s just too small and my eyes aren’t up to it.

Overall: I think if your eye still have better precision and you’ve got smaller fingers for the touchscreen, you’ll probably have a better time with this. The device is not by any means a bad device! The controls and build quality are good; the device has plenty of power for everything you want it to do, and credit to them that the battery life is very good; generally 5+ hours on a charge. But I think my ideal DS emulation experience is on a bigger clamshell device.
chuckro: (Default)
The crystals have lost their light and the elements have once again gone out of control. It’s up to four youths blessed by the crystals to restore balance to the world against the flood of darkness.

Read more... )

Overall: This is much closer to the original NES game and in some ways a stronger port than the 3D remake was (though weaker in terms of story and characterization); honestly, they’re very different games. If you like the gameplay of the 2D era of Final Fantasy you might enjoy this more than the 3D remake.
chuckro: (Default)
Sit upon the throne of the Varennes Empire and control several generations of rulers in a valiant battle against the Seven Heroes. This is the Android port/remaster of the SNES original which was one of the lost unlocalized games in that era, and the only one I haven’t played. (I played the fan-translation of RS3 and the PS2 port/remake of RS1.) I got it for $3 in a Play Store sale six years ago and decided it was finally time to get it off my backlog.

Read more... )

Overall: It was fun to try this out and I got my original $3 worth, but it’s not great. I suspect that if you like the SaGa systems, the added plot to the full-3D remake version (“Revenge of the Seven”) will make this an overall fun experience for you, but I’m not going to bother with that.
chuckro: (Default)
Zidane and the theater troupe Tantalus are in Alexandria to perform the famous play, “I Want to Be Your Canary” and also kidnap Princess Garnet. This leads to war, adventures, black mages, found family, finding your roots but discovering they don’t define you, mental breakdowns, and plenty of moogles and chocobos. It’s a love letter to the Final Fantasy games that came before it.

Read more... )

Overall: I loved this when it came out, but in retrospect it was hobbled by design decisions that were endemic at the time. If someone was playing through all of the FF games in order they’d get to this one and probably find the same joy I originally did, because it was a retrospective and a turning point in a lot of ways. The new Steam version is absolutely the way to play it; it loses nothing and adds convenience (and is prettier).
chuckro: (Default)
I've completed another "project" on Talking Time: I read through all of the 1985 Star Comics Thundercats series, then the 2002 Wildstorm series, then all of the recent Dynamite series that I got in a Humble Bundle. If you want to read my very extended musings on Thundercats comics through the ages, there they are.
Page generated Jun. 7th, 2026 08:35 am
Powered by Dreamwidth Studios