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Following up on my declaration that I needed to spent more time on the gimmicky Ampown MagicX Zero 40, a compact DS-focused emulation device.

Super Princess Peach (DS, Played on Ampown MagicX) – One of the earliest DS games I got that I haven’t really replayed, this was a great thing to play on the MagicX, because the smaller size didn’t really impact the gameplay. Well, in general: During normal gameplay the only thing you need the stylus for is tapping to activate vibes, which works better as a finger-tap anyway; but the special stages before each boss are an issue, particularly tapping the ghosts in stage 3. (I tried a couple of cheap styluses and they worked okay, but at the end of the day my finger was actually most effective.) I had forgotten that you need to collect 100% of the Toads in order to fight the final boss; I did every stage but ended up declaring it complete with a couple missing from the last area. This is a solid take on the 2D Mario formula, though; the action sequences are more forgiving (closer to a Kirby game, really) and the puzzles are decent.

Contra 4 (DS, Played on Ampown MagicX) – A nice benefit to the MagicX coming loaded with essentially the entire DS catalog is that it means I’m trying games that I didn’t own and forgot existed, and particularly ones that made good use of the two stacked screens. Plenty of games barely used the second screen, or work just fine with the screens side-by-side because they’re unrelated data. This game was made for a device like this, because it’s using both screens with the proper spacing between them as the full play area and you’re constantly switching between them. (And you need a controller, because it's absolutely a classic Contra game.) It’s actually a really solid Contra game; balls-hard with a full variety of power-ups and some completely insane setpieces including an entire sequence where you climb up and down a rocket as it launches and crashes.

Dragon Quest Monsters: Joker (DS, Played on Ampown MagicX) – This is another game I haven’t played in years, and I did my replay with an assortment of cheat codes (which, like the grand selection of games, came pre-packaged in this device). It’s actually amusing how fast the game goes when you juice up your monsters so don’t have to spend time on grinding and capturing. I spent a few hours on it and zoomed through the first few islands; the text was a little small but it’s not a bad game for the format.

I tried a bit of Final Fantasy Tactics A2 which had occupied an early niche of “DS game I spent the most hours on because quests were quick and made numbers go up.” I had a couple of issues with it, the first being that the screen is small for the text size; and the second that I had a rare savestate glitch and lost some progress. This is a game that doesn’t need the stacked screens—I actually wonder if it would be better on either a single-screen more-pocketable device (so it was easier to play a few minutes at a time) or on a bigger device where you’re just committing to it. Needless to say, I wasn’t feeling another 50 hours of it at this juncture.

I also tried some Cooking Mama, and it also worked quite well. The space you have to work in is a little smaller and you have less precision than with a stylus on a larger screen, but the game has enough latitude that it isn’t really an issue. And the correct spacing between the screens really matters specifically for this game—falling items from the top to the bottom screen appear a lot! Dungeon Explorer: Warriors of Ancient Arts was a little too small; the muted colors already make details hard to pick out. From the Abyss was bright and distinct enough to be good, though.

There are several big issues with the MagicX: The first is really the loading time—it’s a pick-up-and-play device for DS, and it works great for that in terms of portability (and the ability to use cheats and save states), but it still takes about a minute to go from turning it on to being able to choose a game, which can matter when you want to play 5 minutes of something. Fine for an hour on the train, suboptimal for hope-on/hope-off on the subway.

But the size is the bigger issue: It’s not that big, but it’s too big to pocket, and because it isn’t a clamshell, I wouldn’t want to put it in a cargo-pants pocket without a case anyway. But the flipside is that the screen is still pretty small—shrinking the already-small original DS screens means that it’s harder to read text-heavy rpgs and you lose some precision on touchscreen games. I’m old and my eyes aren’t what they once were, especially during allergy season. (And my fingers are pretty chonky.) Cooking Mama is manageable, but both the hunt-and-peck gameplay of Professor Layton and the details of some puzzles would suffer—and that’s a game that would really benefit from the stacked screen. And something like Puzzle Quest would be both illegible and hard to maneuver despite being ostensibly a good fit. I had visions of playing the DS Dragon Quest games or other jrpgs that use the stacked screens on this, but it’s just too small and my eyes aren’t up to it.

Overall: I think if your eye still have better precision and you’ve got smaller fingers for the touchscreen, you’ll probably have a better time with this. The device is not by any means a bad device! The controls and build quality are good; the device has plenty of power for everything you want it to do, and credit to them that the battery life is very good; generally 5+ hours on a charge. But I think my ideal DS emulation experience is on a bigger clamshell device.
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I’ve previously reviewed the R36S and the R36H, low-end handhelds sold under a variety of brand names (BOYHOM is a popular one). Like Anbernic’s RGXX series, there are a number of variations that are all basically just external hardware differences; they’re all running the same ArcOs in the same internals. These all use the RK3128 chip, usually 1 gig of RAM, and whatever battery gets them 4-5 hours of playtime. They play up to PS1 just fine and are usually loaded with N64, NDS and PSP games that they can, at best, do a mediocre job with. And they have a full Retroarch menu so you can use cheats and fast-forward and edit all of your inputs and filters and things. And they all run $30-50 on AliExpress, depending on sales and taxes.

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Overall: For PS1 and earlier systems, this is a perfectly cromulent device. For not much more money (especially in this era of randomized tariffs), the Anbernic RG40XX-H is this but better.
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I haven’t really done an update on this in two years and I’m in the midst of a proper cull, so time to put something together. As of this writing, 50 handhelds of various levels of quality have passed through my hands and I’ve managed reviews and commentary for the vast majority of them. I’m currently down to 20 remaining, but two of those are up on eBay already, so it’s really 18. (And I bought a second Trimui Smart Pro and a second R36S as gifts for friends.)

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So, that’s six handhelds in the “throw in a pocket for the subway or just in case I’m bored” category (Q90, Trimui Mini, DY19, R36S, A30, GB300); three workhorse mid-level handhelds (RG350, RP3, Trimui Smart Pro); three under-used all-rounder devices (RP2+, RG35XX, RG35XX-H); two high-end Android devices that I should use for more recent systems (Odin, RP5); and two gimmicky specialty devices I should use more or pass on (V10, MagicX). Half of the devices (the workhorses, all-rounders and high-end) are loaded with my “Ideal ROM Collection” including all of the hacks and fan translations I’ve found interesting over the years; while the others have their original loadouts, often with a handful of games added.

Conclusions: I should try out the expanded capabilities of the high-end systems and spend more time with the gimmicky systems to see if they’re actually worth continuing to keep. And I shouldn’t buy any more devices unless I can come up with an actual use-case for them, because right now everything is pretty much covered several times over.
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This is an Android-based handheld with a unique feature: A tall vertical screen. It’s clearly intended as a compact DS-emulator device, as it runs DraStic really well and the screen is the correct size to display both screens (with a bar in-between to represent the hinge space that most games accounted for) and it’s a touchscreen. It also works great for vertical arcade games originally intended for a tall screen.

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Overall: This ran me $93 after shipping and tariff costs; I specifically wanted to try it out because of the gimmick. Kinda like the Powkiddy V10, this has one specific use-case that it’s good at (compact DS emulation) and pretty much everything else…meh. So it’s only worth the money if you’re excited for that specific use-case.
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This is a vertical Game Boy styled 3.5” screen device that we’ve seen plenty of before. It’s got USC-C charging and a headphone jack, two SD card slots (but you only need one), and a dedicated menu button. (And oddly, a downward-firing speaker. Not sure I’ve seen that before?) Side-by-side with a R36S, it’s a little bit heavier and feels a little sturdier, but has basically the same dimensions. It’s also running EmulationStation as the front-end, with a different default UI from an R36S, but similar results. (After tuning it to my preferences, I expect the experience to be very similar.)

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Overall: The big selling point here is that it’s better than the R36S at the same price point as the R36S. This is probably the best Tier 2 device at the $30 price point, so then it’s just whether you want to pay up for higher-end system performance or a different form-factor.
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This is just an R36S in a horizontal format, which means it strongly resembles the Anbernic RG35XX-H and earlier 3.5” screen/horizontal form-factor line. It has pretty much exactly the same internals and software; to the point I suspect you could swap cards between them--It’s running ArcOS and EmuElec and plays most things decently, including managing some N64 and weaker PSP titles. (“Tier 2” is the standard for anything but the bottom-level crap at this point—even the $30 devices are playing SNES perfectly with cheat codes and fast-forward options.)

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Overall: While the build quality of the RG35XX-H is a little better, and the stock software is arguably a little better, there’s a lot to be said for getting this at half the price to fit the same form-factor and run basically all the same things.
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I thought that between the advances in retro handheld technology and the ridiculous tariff nonsense that I was done getting packages from China. Well, that lasted a couple of months, but then there was a sale and I figured I probably didn’t have a lot more chances, so I got three more handhelds, all around $30 after various discounts.

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Overall: What I’d really want to do—which I’m certain isn’t feasible—is take the internals from this and put them in the RG50XX, because that had half-decent (though still cheap, let’s be honest) build quality but was hobbled by terrible software, and this gives you access to all the software tools to make things playable but is one of the worst-built handhelds I’ve used. Honestly, most of the $10 Famiclone bootleg handhelds (…though not all) were more playable.
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I dropped $40 on this knowing that it was a knockoff intended to capitalize on the success of Anbernic’s XX line (like when Powkiddy made the X350); I just wanted to see how bad it was. And it’s…mediocre hardware running really crap software. I’m strongly reminded of the M17, actually.

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Overall: Absolute rip-off waste of money; glad I effectively got it for free.
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This was an impulse purchase because it looked like it was going to be another Game Boy-like 500-in-1 Famiclone device (the packaging is almost identical to the FC500, the first system I did a “What’s on this $10 handheld?” thread for), but claimed to run “Seven Simulators” and was only $12.

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Overall: Like the SF2000, this is really impressive for the price point. Instead of a $10 Famiclone, you could just play all the NES games on this and still get a better experience because you have save states. Granted, right now we’re totally spoiled for amazing devices in the $30-60 range that have better builds, better firmware, more powerful hardware and the like, but there’s still a place for the super-cheap device that you don’t care if you drop it in the pool or your toddler throws up on it or something.
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So, in terms of the firmware, the performance, and the capabilities of this device, it’s actually really easy to review: Refer to my RG35XX-H review. Full, fast and smooth Retroarch integration with cheats and hotkeys readily available plus a dedicated menu button. It’s got an HDMI output and a proper headphone jack, and two SD card slots (again, pretty much the same as the rest of the XX line).

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Overall: It’s bigger than the RG35XX-H, but not enough to be useful, if that makes sense. The weird screen shape means you’re not actually getting that much more real estate for games; the larger body is a little more comfortable to hold but means it’s harder to carry around. DS games are a little more playable with the bigger screen and better sticks, but there’s still no touchscreen. Given that both devices run in the $50-60 range on AliExpress, I think the smaller device is actually the more versatile choice. That said, it’s a great device, it’s just redundant to my existing options.
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This is a squat and remarkably square device, which is more screen than anything else. The unusual form-factor was the reason I bothered with it, as it’s mostly just another device in the $30-40 range that plays the standard range of classic systems.

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Overall: This picked one thing to do well (play GBA games at 2X resolution on a small form-factor), but that’s kind of the only selling point. It’s not quite compact/pocketable enough to compete with one of the 2.8” screen micro devices at the same price point, but a RG35XX-H or Trimui Smart Pro has it beat on power and capability for only slightly more money. I like that it’s a little different, but I think it’s trying to stand out in a niche that’s already pretty saturated.

Miyoo A30

Jul. 31st, 2024 02:11 pm
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The makers of the Miyoo Mini bring us this tiny little horizontal candy bar with a 2.8 inch screen; clearly they believe that smaller handhelds are the ideal. This is the smallest system I’ve used since the original Trimui Mini; it’s even more compact than the Powkiddy Q90, and it’s shockingly good.

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Overall: This is finally something that I think can take the place of the Powkiddy Q90, a candy bar that's reasonably comfortable to play on that can fit into pretty much any pocket, but is cheap enough you don't mind if something happens to it. It plays more systems and fixes a bunch of flaws the older system had (it plays SNES perfectly, it upscales GBA properly, and can even manage some N64 and DS). And even buying a fresh SD card to load separately, you can’t argue with the price. ($30 on AliExpress)
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Another variation of the power bank handheld, as opposed to the Game Console Power Bank DY19 that I previously reviewed. This one was the same price ($30 on AliExpress) but overall delivered less value.

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Overall: Disappointing! The DY19 is a better choice if you want the combo battery/handheld.
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This is the knockoff Playstation Portal that I got on a lark when it dipped to $30 on AliExpress. (And yes, I know I said I was pretty much finished with handhelds, but I was bored and they were cheap and seemed like I’d get a few hours of entertainment out of some weird new things.)

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Overall: This was a blast from the past (...five whole years ago), but in a world where you can get a R36S for basically the same price and it’ll run real RetroArch and everything up to DS well (And even PSP/N64 badly), there’s no reason anyone else should ever buy it.
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So, a warning: If you get an SD card from AliExpress that has no branding, just a size number (64, 128, etc), you should probably replace it with a name-brand one and dub everything over. I learned this the hard way, though much later than I might have expected. The card for my Trimui Smart Pro spontaneously wiped itself when I put it into my PC to rearrange files, and then the card for my RG35XX-H stopped reading in my PC (though it still played properly in the device) shortly thereafter.

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Anyway, long story short, I lost my saves for Breath of Fire 4 but reconstructed everything and hopefully I’m better protected now, and I have my full rom collection with associated artwork that I can enjoy on all my devices.

RG35XX H

Apr. 9th, 2024 06:29 pm
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Folks, I'm not sure I dare to believe it, but I think we might have reached the end of the cheap retro handheld project, because I think I have everything I want.

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Overall: I really don’t know what else to ask for at this point. We’ve passed the point where there are systems out of reach that you’d want to play on this size screen—who wants to play PS2 or Gamecube on a 3.5” handheld? I think we’ve perfected the cheaper, smaller form-factor as the technology has caught up to it.
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This is less a “state of the ecosystem” and more an update on various handhelds I posted about a few months ago.

I gave away the Data Frog SF2000, and I sold the M17 Retro Handheld on eBay to recover some of my investment.

RG35XX: Koriki OS (v1.03) - I had a lot of hiccups when I tried to update Koriki; the 1.02 version loaded after a bunch of fiddling but the Gamestation/Batocera version of the OS wouldn't shut down, and when I switched it to Simplemenu psp and ds no longer worked. Then I realized that version 1.03 was available. I tried updating to 1.03 but it wouldn't boot, so I wiped the card and tried again but my computer wouldn't read the SHARE partition. Eventually, I needed to wipe the SD card again, image it, format SHARE as fat32 and resize it (and assign a drive letter!), then boot it up, then bring it back to load games on. That all worked fine and I think it’s basically at a mildly-improved state from v1.01. The same issues with NeoGeo, Pokemini and Pico-8 persist (at least in Simplemenu); N64, PSP and DS run shockingly well given the device specs. The biggest addition is the ability to switch to Gamestation as the frontend from the “Ports and Apps” menu, if you prefer that. You can switch back to Simplemenu from the Ports section in Gamestation. This still could be improved by mapping box art; I’ll have to decide if I’m in the mood.

I briefly swapped back to the GarlicOS card, which is admittedly better for fast pick up and play. I checked: GarlicOS hasn’t received any updates since last April and I doubt it will see any more. I also have the r36s for doing the higher-end systems on the smaller screen (and with all the buttons), which may influence how I use the RG35XX. For the record, Black-Seraph has GarlicOS 2.0 out in alpha, but only for the RG35XX+, not the original RG35XX.

TRIMUI Smart Pro - I did eventually figure out how to change the RetroArch UI to rgui: I needed to save the configuration and manually restart RetroArch. I also figured out how to manually add cheats within the RetroArch UI on the fly, which is handy on several systems. While I haven’t done a full careful battery life check, this seems to get about 4 hours on average. The system gets warm while playing, which is unusual--especially for GBA, which shouldn’t be particularly intensive—but in theory the firmware update addresses that. I happen to really like this device for GBA because that uses most of the screen real estate. Upon further playtesting, DS and PSP games can be a bit janky, especially compared to a more powerful device like the Retroid Pocket 3; but that’s less noticeable after I installed the firmware update below.

My attempts to manually changes settings to add Game Gear (which already had the core installed, even!) were ineffective. (I also couldn’t get a new Best folder past a certain point—I can make it exist with custom cover art, but I can’t get it to recognize all the systems I want.) Fortunately, Trimui posted updated firmware that took forever to download but was easy to install. With the new firmware, Game Gear and Lynx work properly. They added a Pico-8 emulator, but it doesn’t recognize my games. There are also cores for Sega Saturn, Openbor, EasyRPG, and a new version of MAME; I haven’t done anything with them. And as noted, there are clearly performance tweaks, too. I highly recommend updating your firmware if you’ve got one of these or buy one.

R36S Game Console - I’ve generally been happy with this. It also gets 4-5 hours of battery life, depending on the systems you play. I figured out that if you manually add lynxboot.img to the bios folder, Lynx runs fine. Nobody seems to have found a way to make N64 run better, though, and while the hot thing is switching the firmware, I’m not actually seeing a benefit to doing so. My biggest complaints about the system are all hardware-based (@#% fake menu button), and the software does almost everything I want it to.

And all of that said, I’m actually spending the most time on my Retroid Pocket 3. It’s up to about 170 total hours (the largest total after the RG350) and is still getting plenty of use, particularly with KEMCO games.
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I got this in a Black Friday sale on AliExpress for $42—I wasn’t expecting much and I didn’t think it was worth it for the $60 price tag I was generally seeing it at. It’s sort-of a clone of the Anbernic 353V, a vertical handheld with a 3.5” screen and enough power to play Tier 3 (N64, DS, PSP).

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Overall: I don't want to like this, because it physically feels like a cheap knock off and it has a fake menu button, but there's a lot here. This has most things you’d want right out of the box (except N64) and requires very little tinkering, so it’s solid price point competition for the RG35XX or Miyoo Mini Plus. (And for the discounted $42, it's a DAMN sight better than the m17!)
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I have a TRIMUI Mini that did a fantastic job of being a tiny, pick-up-and-play device with a UI I really liked. When I heard they were making a large handheld, I was very excited.

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Overall: I’m spoiled for good devices at this point, but this one is really close to my ideal, especially at a sub-$100 price point. It’s not perfect, but we’re to the point where that’s quibbling over details, because it runs Tier-3 perfectly and has a big enough screen for DS/PSP, supports all the functionality I typically want, and requires virtually no fiddling out of the box.  
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I had been keeping an eye on this one for a while: It’s yet another fan-made OS for the Anbernic RG35XX, and it’s better than GarlicOS for most purposes.

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Overall: This loses a little of the “pick-up-and-play” aspect that the stock OS had and GarlicOS maintained—if you loved the OnionOS/GarlicOS auto-save state and recents menu, you’ll be disappointed here. And GarlicOS has a much better sleep mode. But this gives you working cores for a LOT of systems and runs several that I never thought this device could manage. I like it!
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