Threads of Fate
May. 6th, 2015 05:57 pmA spoiled princess named Mint is denied her inheritance when her younger sister leads a coup against her. Two years later, Mint is travelling the world looking for a [Relic] of the lost Aeon society that she can use to challenge her sister and achieve world domination. At the same time, a boy named Rue is on the same quest, but you can only follow one of their stories at a time.
( I'm sure I'll get a better idea of the plot when I read a Let's Play of this... )
Overall: In a lot of ways, I'm glad that while retro-game enthusiasts everywhere try to recapture the SNES style of graphics and gameplay, we seem to have left the PS1 era behind. Nobody seems to miss the clunky polygons, guesswork platforming or lousy screen rotation/camera controls--mainstream gaming has take this style of game and made it better with the steady advancement of technology. You can see a lot of the seeds of Final Fantasy: Crystal Chronicles and the later Mana series games in this game, but both technology and gameplay standards needed to advance before is could really become something I'd call "good".
( I'm sure I'll get a better idea of the plot when I read a Let's Play of this... )
Overall: In a lot of ways, I'm glad that while retro-game enthusiasts everywhere try to recapture the SNES style of graphics and gameplay, we seem to have left the PS1 era behind. Nobody seems to miss the clunky polygons, guesswork platforming or lousy screen rotation/camera controls--mainstream gaming has take this style of game and made it better with the steady advancement of technology. You can see a lot of the seeds of Final Fantasy: Crystal Chronicles and the later Mana series games in this game, but both technology and gameplay standards needed to advance before is could really become something I'd call "good".