Magic Touch: Wizard For Hire - This is something new: You’re a wizard defending a castle, and the enemy knights come floating down on balloons. You need to draw the symbols on each balloon to pop it before the knight lands safely. Each knight you defeat earns coins, and enough coins let you unlock spells that can defeat more knights and get you out of sticky situations. (The first two spells are a “slowdown” spell and a “zap everything onscreen” spell.) Until you unlock spells, it’s hard to score over 30 because knights start coming down with six or seven balloons on them; I suspect that after you’ve played enough to unlock every spell is when you can start getting the really high scores. It’s a cute little 30-second twitch game, regardless.
Move the Box (Lite) - A block-sliding / match-3 game with a series of set puzzles (with no refreshing/additional blocks) and very limited turns. So rather than an ongoing game, each level is a setpiece puzzle with a definite solution. I’m…shockingly bad at these, given my usual ability about sliding/matching games. Apparently I’m not used to there being a single solution.
Auto RPG - Or “Houchi Quest”, as it’s called in-game. It’s kind of hilariously poorly translated. Similar to Cookie Breaker in a lot of ways—the game continues automatically without your input and there’s no way to lose (dying just leads to a short time-out), and you can tap the button to attack and earn gold and XP faster. Each area has stronger unlimited enemies that give better rewards, where you stock up on gold, XP and random drop stat-up items before fighting the boss (which you can do whenever you choose). The items seem to be the real key here, as they all stack and are permanent, but you only get them when actively “playing”, as opposed to XP and Gold that slowly accumulate when the game is closed. (I can’t figure out what half the locked items are—I’m wondering if I missed something.) The enemy designs are also used in Weapons Throwing RPG; I’m not sure where they originated because I’m fairly certain that game “borrowed” them. (I’m guess they aren’t original here either, since most of the characters look female but use male pronouns.) The adventures of “Hero” and “Elf” are not particularly sophisticated, but they add some structure to watching numbers go up. (The game also has a clear ending, which is nice.)
Zombie RPG Minesweeper - Exactly what it says on the tin. The problem is, it plays like a badly-coded website and the “long tap to flag, short tap to uncover” method of play is slow and frustrating as hell. (Really, Minesweeper is a game that requires two buttons to play in an enjoyable manner. It just is.) So, not actually fun.
Move the Box (Lite) - A block-sliding / match-3 game with a series of set puzzles (with no refreshing/additional blocks) and very limited turns. So rather than an ongoing game, each level is a setpiece puzzle with a definite solution. I’m…shockingly bad at these, given my usual ability about sliding/matching games. Apparently I’m not used to there being a single solution.
Auto RPG - Or “Houchi Quest”, as it’s called in-game. It’s kind of hilariously poorly translated. Similar to Cookie Breaker in a lot of ways—the game continues automatically without your input and there’s no way to lose (dying just leads to a short time-out), and you can tap the button to attack and earn gold and XP faster. Each area has stronger unlimited enemies that give better rewards, where you stock up on gold, XP and random drop stat-up items before fighting the boss (which you can do whenever you choose). The items seem to be the real key here, as they all stack and are permanent, but you only get them when actively “playing”, as opposed to XP and Gold that slowly accumulate when the game is closed. (I can’t figure out what half the locked items are—I’m wondering if I missed something.) The enemy designs are also used in Weapons Throwing RPG; I’m not sure where they originated because I’m fairly certain that game “borrowed” them. (I’m guess they aren’t original here either, since most of the characters look female but use male pronouns.) The adventures of “Hero” and “Elf” are not particularly sophisticated, but they add some structure to watching numbers go up. (The game also has a clear ending, which is nice.)
Zombie RPG Minesweeper - Exactly what it says on the tin. The problem is, it plays like a badly-coded website and the “long tap to flag, short tap to uncover” method of play is slow and frustrating as hell. (Really, Minesweeper is a game that requires two buttons to play in an enjoyable manner. It just is.) So, not actually fun.