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D20 rules, mostly the D&D 3.5 set, cut down and simplified until the fit in a pamphlet: http://www.microlite20.net/

The idea is apparently to keep it cmpatible with most D20 adventures/supplements, but make the rules easy. It cuts down character creation to three stats, four skills, four classes, and "equipment packs". Mages and clerics can cast any spell off of their (shortened) lists spontaneously, but it costs them HP to do so. There are no feats, there are very few class features, there are no prestige classes.

Seems interesting for the quick-and-dirty, but I'm not sure how it'd work for a campaign: There isn't really much variety for dungeon crawling, and the rules are still rather D&D focused for a "storyteller" game. (I also haven't run the numbers, so I don't know how well relative power levels scale.)

Date: 2009-02-13 04:16 pm (UTC)
From: [identity profile] cubby-t-bear.livejournal.com
Playing around with the numbers gives you some idea, but the best way to figure out how something like this works is probably to give it a test -- lots of things turn up in testplay that might get ignored in a quick scan.

If you want to run a session or two, by Skype or something like that, I'm game ...

Date: 2009-02-13 08:34 pm (UTC)
From: [identity profile] chuckro.livejournal.com
The Skype games and the Attic Ensemble have both kind fallen off the map in the last few months, what with my resolutions towards certain goals for this year. I'm not sure when my interest (and free time) will wax again, though hopefully it'll coincide with our lawyer friends having a little free time.

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