A mystic pool transports those submerged in it into a strange dungeon full of mutant monsters and strange statues. It also potentially has treasure, so your murder hobos should go explore it.
This has the same problem as several other LotFP modules as there are a bunch of wacky and clever ideas, but they sprinkled them into a dungeon with no real unifying theme. There are evocative names assigned to every area and a grand collection of new monsters (chimerical creatures, goop monsters, animated animals and human adversaries) and a collection of treasures and strange features…but no plot beyond “Everyone is searching for the lost treasure of the Electrum King” and said treasure isn’t in this dungeon, as far as the module is concerned.
I ended up adding a bunch of interconnecting puzzles for various rooms (mostly on the fly), a couple of NPCs who actually had some idea what was going on, and a “resolution” that got the players to a “Creator’s Realm” where the gods and goddesses make things and dump the rejects into that dungeon. Because otherwise this is a completely illogical dungeon crawl with no thought paid to who built the structure, how or why they did it, and what the characters actually get as a reward at the end. (The closest thing to a real reward is there’s a magical statue that will swap a character’s gender and set their charisma to 18. There could actually be a plot about the Electrum Queen’s gender dysphoria in there and someone attempting to follow in their footsteps, but I’d never expect the LotFP writers to handle that well.)
I have to wonder if this was written as a book of dungeon ideas, but was contracted as a dungeon-crawl module, so they just randomly generated a dungeon map and room descriptors. The size and shapes of the rooms (and whether they have secret doors) have no connection to the descriptions; and those descriptions are a single-line title that implies a fun scene and potential puzzle but gives you nothing. What the hell is up with the Chamber of Brass Ladders, a 20’ by 60’ rectangular room, and why is there a magical flower-porcupine roaming around in it? Nobody knows!
Overall: This purports to be a complete dungeon module, but it very much isn’t. Either take apart the pieces and put them into other dungeons (some of the pieces are very clever), or make liberal edits to this one and add your own plot. But you can’t just run it—it’s unsatisfying even if all your players want are setpiece monster battles.
This has the same problem as several other LotFP modules as there are a bunch of wacky and clever ideas, but they sprinkled them into a dungeon with no real unifying theme. There are evocative names assigned to every area and a grand collection of new monsters (chimerical creatures, goop monsters, animated animals and human adversaries) and a collection of treasures and strange features…but no plot beyond “Everyone is searching for the lost treasure of the Electrum King” and said treasure isn’t in this dungeon, as far as the module is concerned.
I ended up adding a bunch of interconnecting puzzles for various rooms (mostly on the fly), a couple of NPCs who actually had some idea what was going on, and a “resolution” that got the players to a “Creator’s Realm” where the gods and goddesses make things and dump the rejects into that dungeon. Because otherwise this is a completely illogical dungeon crawl with no thought paid to who built the structure, how or why they did it, and what the characters actually get as a reward at the end. (The closest thing to a real reward is there’s a magical statue that will swap a character’s gender and set their charisma to 18. There could actually be a plot about the Electrum Queen’s gender dysphoria in there and someone attempting to follow in their footsteps, but I’d never expect the LotFP writers to handle that well.)
I have to wonder if this was written as a book of dungeon ideas, but was contracted as a dungeon-crawl module, so they just randomly generated a dungeon map and room descriptors. The size and shapes of the rooms (and whether they have secret doors) have no connection to the descriptions; and those descriptions are a single-line title that implies a fun scene and potential puzzle but gives you nothing. What the hell is up with the Chamber of Brass Ladders, a 20’ by 60’ rectangular room, and why is there a magical flower-porcupine roaming around in it? Nobody knows!
Overall: This purports to be a complete dungeon module, but it very much isn’t. Either take apart the pieces and put them into other dungeons (some of the pieces are very clever), or make liberal edits to this one and add your own plot. But you can’t just run it—it’s unsatisfying even if all your players want are setpiece monster battles.