Kirby's Extra Epic Yarn (3DS)
Dec. 19th, 2019 11:05 amA mysterious monster made of yarn and knitting needles and bearing a magical sock has designs on Dream Land, and his first move is to banish Kirby to Patch Land, which he’d already conquered. But this is Kirby we’re talking about; even being transformed into a yarn outline isn’t going to stop him.
The first distinct thing about this game is that, kinda like a Wario game, getting hit by enemies doesn’t kill you; you don’t even have a life meter. You just lose beads (money) when you’re hit and have to re-collect them. So you can always finish any level, but your performance is graded on whether you managed to avoid losing beads. Also unlike typical Kirby style, you don’t get power-ups from enemies (Kirby is hollow and can’t inhale things, only rope and unravel them). Instead, there are hats that you can collect in each stage that give you extra abilities. Oh, and some stages have major stage-specific transformations, like the tank, UFO or mole transformations.
There is a LOT of stuff here. Each area has five regular stages including a boss, plus two bonus stages you unlock by doing well at beating the boss. Plus the “devilish mode” version of each stage where you actually have a health meter and a demon bat will chase you. Plus Meta Knight and Dedede minigames. Plus a decorating game, and lots of minigames that unlock as you decorate rooms and people move into them.
There are cutscenes as you recover magic thread and stitch Patch Land back together, but you miss nothing by skipping them. Which is to be expected, given that this is a series that based an entire game around Kirby retrieving a slice of stolen cake.
Overall: I don’t think this was a work of brilliance, but it was a Kirby game with enough changes and new material to keep things interesting.
The first distinct thing about this game is that, kinda like a Wario game, getting hit by enemies doesn’t kill you; you don’t even have a life meter. You just lose beads (money) when you’re hit and have to re-collect them. So you can always finish any level, but your performance is graded on whether you managed to avoid losing beads. Also unlike typical Kirby style, you don’t get power-ups from enemies (Kirby is hollow and can’t inhale things, only rope and unravel them). Instead, there are hats that you can collect in each stage that give you extra abilities. Oh, and some stages have major stage-specific transformations, like the tank, UFO or mole transformations.
There is a LOT of stuff here. Each area has five regular stages including a boss, plus two bonus stages you unlock by doing well at beating the boss. Plus the “devilish mode” version of each stage where you actually have a health meter and a demon bat will chase you. Plus Meta Knight and Dedede minigames. Plus a decorating game, and lots of minigames that unlock as you decorate rooms and people move into them.
There are cutscenes as you recover magic thread and stitch Patch Land back together, but you miss nothing by skipping them. Which is to be expected, given that this is a series that based an entire game around Kirby retrieving a slice of stolen cake.
Overall: I don’t think this was a work of brilliance, but it was a Kirby game with enough changes and new material to keep things interesting.