Zombo Buster Rising - A defensive shooter with elements of both rpgs and tower defense games: Waves of zombies attack your fort, and you need to shoot them down before they reach you. You gain two npc shooters (and can level up all three characters) and an assortment of special abilities. The stars you get for clearing stages without getting hit also earn you upgrades. I found this to be a lot of fun, and it only took a few hours to clear everything. If I had one complaint, it's that the coolest zombies are kinda back-loaded, and the new critters introduced in the last few stages could have been spaced out better.
Chicken Assassin - Master of Humiliation - A casual clicker / “numbers go up” fighting game, which I don’t think I’ve seen before. You play as a savage boxing chicken who is trying to chase down the thugs who kidnapped the girl he’s in love with by beating up waves upon waves of them. You gain XP and levels, and also collect souls and equipment for defeating enemies, so there’s a lot of failing, upgrading, and trying again.
Hack RUN - A hacking simulation puzzle game based around a monochrome terminal. Amusingly meta, it periodically directs you to websites to discover passwords or secret messages. Cute idea. Relatively short (less than an hour) but also fairly repetitive once you’ve seen the gimmicks.
ASCII Attack - A cute little two-stick shooter done entirely in ASCII art on a pinfeed printer paper background. As a game it’s only okay (though the controls are a little odd, they’re surprisingly intuitive), but I love the nostalgic quality of the graphical style.
Super Hop 'N' Bop ULTRA - Gameboy graphics two-player-only arena fighter where the only think you can do is jump. "Not much to it" in the sense that my Atari Flashback has more complicated and engaging games on it.
Meld - Puzzle game in which you stack colored tiles and meld them to create a monochrome road between energy points. Interesting concept that they layer a lot of complications onto, that gets hard fast if you don't intuitively “get” how to approach the puzzles.
Green Game: TimeSwapper - Not quite a puzzle-platformer, but along the same lines as an action/puzzle game. You need to manipulate time so that certain obstacles direct a bird to collect medals and reach the stage exit without ramming walls or spikes. (The game encourages mouse controls, which I found insufficiently responsive. Keyboard arrows were fine.) It's fine, but doesn't excite me all that much. And the time travel aspect is kinda wasted.
Home is Where One Starts... - A very short first-person exploration game, in which a women returns to her alcoholic father's home in the American south and explores the surroundings. There's all of one puzzle and a dozen voice-overs to find; getting all of the achievements takes less than an hour. It's atmospheric and I get what they were going for, but I think a game like Gone Home does it better.
The Battle for Sector 219 - This is a strategic card game that I found very convoluted, as there are many rules that aren’t terribly clear and far too many complications of what can beat what and where you can play things. Suffice it to say, I didn’t like it.
The Seven Years War (1756-1763) - A 4X-style strategy/simulation game that does its best to model the Seven Years’ War and all of the resources, trading, manpower and the like that went into it. I’m sure it would be fun if you were into that sort of thing.
This bundle also had Axis Football 2016 and Global Soccer Manager, which I'm pretty sure aren't my thing at all, so I didn’t bother trying them.
Overall: Zombo Buster and Chicken Assassin, neither of which I would have predicted, ended up being my favorites from this bundle. And I wouldn’t call anything in this bundle a particularly shining gem, but there was still entertainment to be had.
Chicken Assassin - Master of Humiliation - A casual clicker / “numbers go up” fighting game, which I don’t think I’ve seen before. You play as a savage boxing chicken who is trying to chase down the thugs who kidnapped the girl he’s in love with by beating up waves upon waves of them. You gain XP and levels, and also collect souls and equipment for defeating enemies, so there’s a lot of failing, upgrading, and trying again.
Hack RUN - A hacking simulation puzzle game based around a monochrome terminal. Amusingly meta, it periodically directs you to websites to discover passwords or secret messages. Cute idea. Relatively short (less than an hour) but also fairly repetitive once you’ve seen the gimmicks.
ASCII Attack - A cute little two-stick shooter done entirely in ASCII art on a pinfeed printer paper background. As a game it’s only okay (though the controls are a little odd, they’re surprisingly intuitive), but I love the nostalgic quality of the graphical style.
Super Hop 'N' Bop ULTRA - Gameboy graphics two-player-only arena fighter where the only think you can do is jump. "Not much to it" in the sense that my Atari Flashback has more complicated and engaging games on it.
Meld - Puzzle game in which you stack colored tiles and meld them to create a monochrome road between energy points. Interesting concept that they layer a lot of complications onto, that gets hard fast if you don't intuitively “get” how to approach the puzzles.
Green Game: TimeSwapper - Not quite a puzzle-platformer, but along the same lines as an action/puzzle game. You need to manipulate time so that certain obstacles direct a bird to collect medals and reach the stage exit without ramming walls or spikes. (The game encourages mouse controls, which I found insufficiently responsive. Keyboard arrows were fine.) It's fine, but doesn't excite me all that much. And the time travel aspect is kinda wasted.
Home is Where One Starts... - A very short first-person exploration game, in which a women returns to her alcoholic father's home in the American south and explores the surroundings. There's all of one puzzle and a dozen voice-overs to find; getting all of the achievements takes less than an hour. It's atmospheric and I get what they were going for, but I think a game like Gone Home does it better.
The Battle for Sector 219 - This is a strategic card game that I found very convoluted, as there are many rules that aren’t terribly clear and far too many complications of what can beat what and where you can play things. Suffice it to say, I didn’t like it.
The Seven Years War (1756-1763) - A 4X-style strategy/simulation game that does its best to model the Seven Years’ War and all of the resources, trading, manpower and the like that went into it. I’m sure it would be fun if you were into that sort of thing.
This bundle also had Axis Football 2016 and Global Soccer Manager, which I'm pretty sure aren't my thing at all, so I didn’t bother trying them.
Overall: Zombo Buster and Chicken Assassin, neither of which I would have predicted, ended up being my favorites from this bundle. And I wouldn’t call anything in this bundle a particularly shining gem, but there was still entertainment to be had.