BAD END - A visual novel about a visual novel, based on the “if you die in the game, you die in real life” trope. Not bad, relatively short, okay execution, but very linear and generally forgettable. The only real challenge is trying to find all of the bad endings. Worth playing if you liked trying to find every way to die in Choose Your Own Adventure books.
Where are my Internets? - A strange rpg-esque board game, in which you wander around (via dice rolls) attempting to defeat monsters (without running out of health) and collect treasure, which you can sell to buy internet access for the various towns (Monopoly-style). While the concept is cute, there’s too much reliance on pure randomness in the gameplay.
SnakEscape - A variant on the grid-based “snakes” game, only you're playing Mr. Apple, a piece of fruit trying to gather stars and escape the omnivorous snakes. Each stage has pre-set snakes and you need to maneuver in such a way to avoid them. Okay concept, though I think there's far more game here than I'm interested in.
iZBOT - An adorable little puzzle platformer (that actually ramps the difficulty reasonably well over time, unlike some) featuring a heroic robot trying to end the organic scourge on society once and for all. Unlimited lives (though it counts them) and a hidden gem to find in every level; pretty standard stuff, but cute.
Electric Circuit - An extremely simple and terribly complicated puzzle game: Rotate the wire segments and the bulbs to complete the circuit and light up everything. The different difficultly levels are differently-sized grids, and everything is procedurally generated, so there are theoretically-infinite puzzles. Harder than it seems.
Pozzo Jello Crusade - A combination of top-down puzzle forms, including block-pushing and “step on each space once” puzzles, wrapped up in a bizarre story of Pozzo trying to earn money to go on vacation by eating jello off a restaurant floor.
Settled - A very short, side-scrolling horror exploration game in which a man explores a house haunted by his dead daughter. Or is it?
Nanuleu - A grid-based real-time strategy game with tower defense elements: In a highly abstracted form, you need to gather water and minerals and build defense trees to hold off enemies until you can build warrior trees and send out your own soldiers to attack. There doesn’t seem to be any real complexity beyond that, or any other types of units, just a dozen different scenarios based around that setup. This is the most simplified version of Starcraft I’ve ever seen.
Into The Gloom - A kinda clunky first-person horror exploration game. I found it particularly hard to navigate and the later game promises jumpscares and stealth gameplay, so I’m not going to bother.
Visitors - Supposedly, you’re playing a crazy dude trying to defend his farm from invading aliens. The problem was, I couldn’t find any weapons or any way to attack, so I mostly ran through the corn getting killed a lot. First-person-get-slaughtered is not really my preferred style of game.
Overall: Nothing from this bundle strongly stood out, but enough of the games were worth half an hour of entertainment to make the bundle worth a couple of bucks. I don’t think I’d really recommend anything out of it.
Where are my Internets? - A strange rpg-esque board game, in which you wander around (via dice rolls) attempting to defeat monsters (without running out of health) and collect treasure, which you can sell to buy internet access for the various towns (Monopoly-style). While the concept is cute, there’s too much reliance on pure randomness in the gameplay.
SnakEscape - A variant on the grid-based “snakes” game, only you're playing Mr. Apple, a piece of fruit trying to gather stars and escape the omnivorous snakes. Each stage has pre-set snakes and you need to maneuver in such a way to avoid them. Okay concept, though I think there's far more game here than I'm interested in.
iZBOT - An adorable little puzzle platformer (that actually ramps the difficulty reasonably well over time, unlike some) featuring a heroic robot trying to end the organic scourge on society once and for all. Unlimited lives (though it counts them) and a hidden gem to find in every level; pretty standard stuff, but cute.
Electric Circuit - An extremely simple and terribly complicated puzzle game: Rotate the wire segments and the bulbs to complete the circuit and light up everything. The different difficultly levels are differently-sized grids, and everything is procedurally generated, so there are theoretically-infinite puzzles. Harder than it seems.
Pozzo Jello Crusade - A combination of top-down puzzle forms, including block-pushing and “step on each space once” puzzles, wrapped up in a bizarre story of Pozzo trying to earn money to go on vacation by eating jello off a restaurant floor.
Settled - A very short, side-scrolling horror exploration game in which a man explores a house haunted by his dead daughter. Or is it?
Nanuleu - A grid-based real-time strategy game with tower defense elements: In a highly abstracted form, you need to gather water and minerals and build defense trees to hold off enemies until you can build warrior trees and send out your own soldiers to attack. There doesn’t seem to be any real complexity beyond that, or any other types of units, just a dozen different scenarios based around that setup. This is the most simplified version of Starcraft I’ve ever seen.
Into The Gloom - A kinda clunky first-person horror exploration game. I found it particularly hard to navigate and the later game promises jumpscares and stealth gameplay, so I’m not going to bother.
Visitors - Supposedly, you’re playing a crazy dude trying to defend his farm from invading aliens. The problem was, I couldn’t find any weapons or any way to attack, so I mostly ran through the corn getting killed a lot. First-person-get-slaughtered is not really my preferred style of game.
Overall: Nothing from this bundle strongly stood out, but enough of the games were worth half an hour of entertainment to make the bundle worth a couple of bucks. I don’t think I’d really recommend anything out of it.