Slash or Die - The name is misleading, implying that some amount of slashing would, in fact, prevent your death. It will not. You will die, many many times, regardless of your ability to slash. Fortunately, your experience and gathered souls remain every time you die, and you can use them to upgrade your hero so as to hopefully survive longer next time in this mouse-driven slash-em-up. Repetitive, but moderately fun.
Fenix Rage - A puzzle platformer game with some Sonic inspiration. Jump/dash/go fast to collect cookies and avoid enemies in small, self-contained puzzle levels. I was underwhelmed, as there's certainly a puzzle element (which way you go, how you dash, etc), this is mostly dependent on your twitch reflexes, which I don't really have.
HassleHeart - A pixelated arcade-style game in which you play a rapidly-discharging robot. You need to lure various sorts of humans with power-ups that attract them (drugs for junkies, sushi for soccer moms, cash for bankers) and then punch them and steal their hearts to use for power. It’s cute, but very one-note.
EvilMorph - Balls-hard puzzle platformer with the gimmick that you turn into enemies you kill (in each stage), gaining their powers. To give you a good sense of the difficulty, I'll note this gives you achievements for dying a lot. It's strangely more fun than it warrants, but I did eventually get tired of pixel-perfect blind jumps and “gotcha” traps.
Obulis - An interesting take on the falling-marble puzzle game: The marbles are suspended by chains that you need to cut, in the right order and with the right timing, to get them to fall or bounce into the correctly-colored holes. I didn't find it particularly entertaining because the timing matters so much; even early on, being able to see a solution didn't necessarily mean you could implement it without half a dozen tries, and that's frustrating.
About Love, Hate and the other ones - A puzzle-platformer starring Love (a blob who can attract things) and Hate (who can repel them). Similar to Obulis, I give them credit for coming up with a new twist on a standard puzzle setup, but my brain didn't really click into it and I lost interest quickly.
Crazy Pixel Streaker - I guess this is a “dodge-em-up”? You're a streaker at a soccer game, and you need to attract fans to join you and fight off the players and security guards trying to stop you. From there it's pretty much a standard arena-fighter, of the variety you often see with hoards of zombies. Funny concept, not much game behind it.
VolChaos - A fun little puzzle-platformer without a lot of bells and whistles: You play an explorer who lost everything important to him in favor of just grabbing gems and outrunning lava. And you spend the game doing exactly that. Each level is timed and everything (especially the rising lava) is trying to kill you. Not much beyond that, but good for what it is.
Button Tales - A match-3 game with the twist that you can “flip” the buttons over to reveal other buttons, and those flips don't count as moves but can still make matches. You have limited moves otherwise, and there are an assortment of limited-use power-ups that you receive over time; and there are the usual assortment of goals that change for each level. And a framing story about rebuilding the button kingdom, but whatever, that part's forgettable. This requires a bit more patience than some other match-3 games (you really need to take the time to flip if you want to get anywhere in the later levels), but it's fun. I may play more of it over time.
Moorhuhn: Tiger and Chicken was also in the bundle, but I couldn’t get it to run without crashing.
Overall: This ended up being a decent collection of “that was fun for half an hour, now I’m done” sort of small indie games. Nothing I'd strongly recommend unless you're really into that genre/style, but entertaining for the price.
Fenix Rage - A puzzle platformer game with some Sonic inspiration. Jump/dash/go fast to collect cookies and avoid enemies in small, self-contained puzzle levels. I was underwhelmed, as there's certainly a puzzle element (which way you go, how you dash, etc), this is mostly dependent on your twitch reflexes, which I don't really have.
HassleHeart - A pixelated arcade-style game in which you play a rapidly-discharging robot. You need to lure various sorts of humans with power-ups that attract them (drugs for junkies, sushi for soccer moms, cash for bankers) and then punch them and steal their hearts to use for power. It’s cute, but very one-note.
EvilMorph - Balls-hard puzzle platformer with the gimmick that you turn into enemies you kill (in each stage), gaining their powers. To give you a good sense of the difficulty, I'll note this gives you achievements for dying a lot. It's strangely more fun than it warrants, but I did eventually get tired of pixel-perfect blind jumps and “gotcha” traps.
Obulis - An interesting take on the falling-marble puzzle game: The marbles are suspended by chains that you need to cut, in the right order and with the right timing, to get them to fall or bounce into the correctly-colored holes. I didn't find it particularly entertaining because the timing matters so much; even early on, being able to see a solution didn't necessarily mean you could implement it without half a dozen tries, and that's frustrating.
About Love, Hate and the other ones - A puzzle-platformer starring Love (a blob who can attract things) and Hate (who can repel them). Similar to Obulis, I give them credit for coming up with a new twist on a standard puzzle setup, but my brain didn't really click into it and I lost interest quickly.
Crazy Pixel Streaker - I guess this is a “dodge-em-up”? You're a streaker at a soccer game, and you need to attract fans to join you and fight off the players and security guards trying to stop you. From there it's pretty much a standard arena-fighter, of the variety you often see with hoards of zombies. Funny concept, not much game behind it.
VolChaos - A fun little puzzle-platformer without a lot of bells and whistles: You play an explorer who lost everything important to him in favor of just grabbing gems and outrunning lava. And you spend the game doing exactly that. Each level is timed and everything (especially the rising lava) is trying to kill you. Not much beyond that, but good for what it is.
Button Tales - A match-3 game with the twist that you can “flip” the buttons over to reveal other buttons, and those flips don't count as moves but can still make matches. You have limited moves otherwise, and there are an assortment of limited-use power-ups that you receive over time; and there are the usual assortment of goals that change for each level. And a framing story about rebuilding the button kingdom, but whatever, that part's forgettable. This requires a bit more patience than some other match-3 games (you really need to take the time to flip if you want to get anywhere in the later levels), but it's fun. I may play more of it over time.
Moorhuhn: Tiger and Chicken was also in the bundle, but I couldn’t get it to run without crashing.
Overall: This ended up being a decent collection of “that was fun for half an hour, now I’m done” sort of small indie games. Nothing I'd strongly recommend unless you're really into that genre/style, but entertaining for the price.