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Many years before the events of Alphadia, but after the events of the Energi War that rocked that world, clones are attempting to integrate into society, and a guildman named Fray is tasked with figuring out why some of them are going rogue.

More of the same from this developer, really. It uses the 3D battle graphics engine, has a few more character portraits and has voice acting (in Japanese), but it's basically the same as the first two Alphadia games.

Each character (of six, four of whom can fight at any one time) has skills specific to them and mostly-unique equipment. There are three energi elements (down from six in other games), and each character learns spells from one naturally and can learn the other two via upgradable rings. The story is very linear and involves a lot of the characters stopping to chat; and there are well-marked sidequests in most areas.

“Variant” version of enemies reappear, including smaller, faster blue ones and giant red ones. The giant red enemies serve no purpose—they're many times stronger than normal random battles, but don't seem to provide more XP or drop rare items. There's no point in fighting them.

For the Humble Bundle version, the IAP points are hidden in towns and dungeons as barely-visible sparkles. Hunting for them is fun, even if the IAP store equipment isn't particularly necessary to beating the game. (It has Normal and Easy modes.) There are also four optional boss monsters on the world map that drop 100 IAP when beaten.

It's rather fitting that this game's gigantic asshole party member is named Walter. That is, if you've ever met anyone named Walter, you understand.

Overall: This is the most “more of the same” I think I've ever seen. The system is basically identical to half a dozen other Exe-Create KEMCO games, and the plot is generally a retread of every other pseudo-medieval magitek fantasy jrpg. There's nothing bad about it, it's not a bad game by any means, but there's absolutely nothing special or standout about it.

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