Spectrubes - Pixel-art (practically ASCII-art) mazes that you need to maneuver multiple blocks through--those block move mirror-wise to each other, of course, and that's the rub.
Moustache Mountain - A very short platformer game that's intended for you to speedrun. You have three lives and there are lots of ways to instantly become chunky salsa. If you don't die, the game can be beaten in just a couple of minutes...it's the dying a lot trying to get there that'll get you. If you're into speedrunning platformers, you might be amused by this.
ANKI - Very simple puzzle platformer with no plot beyond "grab all the crystals and don't die." Feels very amateurish, honestly.
Big Journey to Home - A puzzle game with a roguelike style--top-down rooms and turn-based movement, but with no inventory or levels, just one-use power-ups that you need to clear each (distinct) room. Doesn't do it for me.
Silver Knight - An Early Access top-view action/adventure game, where early pixelated screen-sized room is a gauntlet of enemies and a couple of hits kills you dead. I can check back on this at some point when it's actually a viable game.
Dungeon Journey - A pseudo-puzzle rpg in which you explore the dungeon by uncovering tiles in a Minesweeper-like style. If you hit a monster, that locks the tiles next to it until you defeat it (though in some cases, the monsters don't act if you ignore them, so you can heal or escape at your leisure). It feels like it should be very strategic, but I couldn't really glean any useful strategies.
Rock 'N' Roll Defense - This is pretty fun, actually. It's standard tower defense in a bunch of ways, but the gimmick is that you're setting up speakers to stop rabid fans from rushing the stage. I got tired of it after a while (and I've played Tower Defense games with better controls and more overall sophistication), but it was entertaining.
Alien Attack in Space - An Asteroids-style space shooter, in both graphical and play style. Everything is monochromatic pixels, you can rotate and shoot in 360 degrees but your motion has inertia and the screen wraps. This is good for ten minutes of entertainment, tops.
Warriors' Wrath - You play a warrior in a land full of monsters. From your home base, you need to go out and beat up lots of these monsters, usually for quests. You can then use gathered/won materials to upgrade your equipment, and go out wandering to do it again. If there's more plot than that, I didn't see it. It feels thrown together, as the background and sprite art styles don't mesh at all, the controls are wonky, and the menus are confusing. I'm guessing it was somebody's first game.
Overall: This was a bundle of cheaply made, often half-finished games with okay concepts and lousy execution. Rock 'N' Roll Defense was moderately amusing, probably my favorite of the lot; and Dungeon Journey has some potential as a casual rpg; but overall I wouldn't call anything a big winner. I got about 4 hours of gameplay from this bundle, all told.
Moustache Mountain - A very short platformer game that's intended for you to speedrun. You have three lives and there are lots of ways to instantly become chunky salsa. If you don't die, the game can be beaten in just a couple of minutes...it's the dying a lot trying to get there that'll get you. If you're into speedrunning platformers, you might be amused by this.
ANKI - Very simple puzzle platformer with no plot beyond "grab all the crystals and don't die." Feels very amateurish, honestly.
Big Journey to Home - A puzzle game with a roguelike style--top-down rooms and turn-based movement, but with no inventory or levels, just one-use power-ups that you need to clear each (distinct) room. Doesn't do it for me.
Silver Knight - An Early Access top-view action/adventure game, where early pixelated screen-sized room is a gauntlet of enemies and a couple of hits kills you dead. I can check back on this at some point when it's actually a viable game.
Dungeon Journey - A pseudo-puzzle rpg in which you explore the dungeon by uncovering tiles in a Minesweeper-like style. If you hit a monster, that locks the tiles next to it until you defeat it (though in some cases, the monsters don't act if you ignore them, so you can heal or escape at your leisure). It feels like it should be very strategic, but I couldn't really glean any useful strategies.
Rock 'N' Roll Defense - This is pretty fun, actually. It's standard tower defense in a bunch of ways, but the gimmick is that you're setting up speakers to stop rabid fans from rushing the stage. I got tired of it after a while (and I've played Tower Defense games with better controls and more overall sophistication), but it was entertaining.
Alien Attack in Space - An Asteroids-style space shooter, in both graphical and play style. Everything is monochromatic pixels, you can rotate and shoot in 360 degrees but your motion has inertia and the screen wraps. This is good for ten minutes of entertainment, tops.
Warriors' Wrath - You play a warrior in a land full of monsters. From your home base, you need to go out and beat up lots of these monsters, usually for quests. You can then use gathered/won materials to upgrade your equipment, and go out wandering to do it again. If there's more plot than that, I didn't see it. It feels thrown together, as the background and sprite art styles don't mesh at all, the controls are wonky, and the menus are confusing. I'm guessing it was somebody's first game.
Overall: This was a bundle of cheaply made, often half-finished games with okay concepts and lousy execution. Rock 'N' Roll Defense was moderately amusing, probably my favorite of the lot; and Dungeon Journey has some potential as a casual rpg; but overall I wouldn't call anything a big winner. I got about 4 hours of gameplay from this bundle, all told.