Pixel Heroes: Byte & Magic - A weird sort of cross between a casual rpg and a roguelike. You form a party and set forth into generic fantasy set-piece battles; each character has two equipable items and two skills, and you can have one of them act each turn, while the party of three enemies has the same restrictions. You take turns smashing each other’s faces in as you wait for skills to recharge. I found it too strategic for a casual rpg but far too straightforward for a roguelike. (If you don't set up your party as Healer, DPS, Tank, you'll likely die. If you do, battles take a while but aren't so bad.) And the plot is basically ignorable.
SoulCraft - A top-view beat-em-up with rpg elements, vaguely reminiscent of the later Gauntlet games. You play as an angel who has come from the Soul World to fight demons on earth. There are multiple currencies and you get extra gold for liking them on Facebook and for each day you play...but they don't seem available to buy for real money, so I'm not entirely sure what the end-goal there is.
Deadly 30 - Side-scrolling zombie survival game. After you survive the first night, you can go out during the day to gather ammo and scrap metal. Then you need to build defenses and spend the night defending your base from the hordes. Meh?
Arson and Plunder: Unleashed - Side-scrolling beat-em-up where you can switch between a fire mage and an orc barbarian. The gameplay is NES-level, just with a few extra buttons dedicated to your special attacks (which are severely limited), and the later levels play just like the earlier ones, only with larger swarms of enemies. The story is an excuse plot with some cute dialogue, though it's overall very short (six areas, five levels each).
Devils & Demons - 1,000 years ago, a band of heroes sealed the portal that allowed demons to attack our realm. Now, they're back. (The demons, that is. No word on the heroes.) A hex-map tactical rpg with a mouse-driven interface and relatively few combat options, and a tendency to move the story/spawn enemies in such a way that they get free attacks on you. There's plenty of game here, but it's too slow-moving for my tastes and clearly likes to drag out combats.
Skilltree Saga - Amusing as an exercise in making numbers go up. The princess has been kidnapped by goblins, blah blah blah--you're an elemental knight who must fight sequences of monsters with the skills you earn via leveling up your skilltree. It's casual-game achievement-earning and amusement grinding at its purest.
Trapped Dead: Lockdown - A zombie beat-em-up (3/4 view, rpg elements, clear Diablo influences) that I found shockingly playable. (Especially on Easy mode.) You choose one of five characters, each with different skills and a different reason for being in the town that zombies are terrorizing. Each character has different weapons and skills they’re proficient in, and there’s a variety of options in each weapon tree. Amusingly, rather than gain experience, your fear decreases with every fight, and bottoming out means you gain a level.
TRISTOY - Evil attacks the realm, prince and princess are captured, blah blah blag. This is a short, co-op platform/combat game with a few boss fights and a fairly complex web of dialogue options. This game requires two players, and that you work in tandem to maneuver a dungeon escape. The fact that I don't have another platformer player handy and I wasn't wild about the mechanics to begin with means I'm not going to seek one out.
Shiny The Firefly - Shiny has lost his babies and needs to recover them. I was vaguely looking forward to this as a puzzle platformer...but it's a mouse-driven puzzle platformer. You click to move Shiny around and double-click to make him dash to dodge things and move objects. That's not actually so fun. I tried again and was able to actually play it with a controller on my second go, which improves the experience, except that the controller instructions for throwing seeds didn't work, so I had to use a mouse for that. Again, irritating. And honestly, even with workable controls, there isn't much to the puzzles and it's not particularly fun. Oh, well.
The shooter Solar Shifter EX was also in this bundle, but I wasn’t interested.
Overall: This was a clear case where everything had potential, but nothing really panned out for me. I still definitely got my $2 worth from the bundle.
SoulCraft - A top-view beat-em-up with rpg elements, vaguely reminiscent of the later Gauntlet games. You play as an angel who has come from the Soul World to fight demons on earth. There are multiple currencies and you get extra gold for liking them on Facebook and for each day you play...but they don't seem available to buy for real money, so I'm not entirely sure what the end-goal there is.
Deadly 30 - Side-scrolling zombie survival game. After you survive the first night, you can go out during the day to gather ammo and scrap metal. Then you need to build defenses and spend the night defending your base from the hordes. Meh?
Arson and Plunder: Unleashed - Side-scrolling beat-em-up where you can switch between a fire mage and an orc barbarian. The gameplay is NES-level, just with a few extra buttons dedicated to your special attacks (which are severely limited), and the later levels play just like the earlier ones, only with larger swarms of enemies. The story is an excuse plot with some cute dialogue, though it's overall very short (six areas, five levels each).
Devils & Demons - 1,000 years ago, a band of heroes sealed the portal that allowed demons to attack our realm. Now, they're back. (The demons, that is. No word on the heroes.) A hex-map tactical rpg with a mouse-driven interface and relatively few combat options, and a tendency to move the story/spawn enemies in such a way that they get free attacks on you. There's plenty of game here, but it's too slow-moving for my tastes and clearly likes to drag out combats.
Skilltree Saga - Amusing as an exercise in making numbers go up. The princess has been kidnapped by goblins, blah blah blah--you're an elemental knight who must fight sequences of monsters with the skills you earn via leveling up your skilltree. It's casual-game achievement-earning and amusement grinding at its purest.
Trapped Dead: Lockdown - A zombie beat-em-up (3/4 view, rpg elements, clear Diablo influences) that I found shockingly playable. (Especially on Easy mode.) You choose one of five characters, each with different skills and a different reason for being in the town that zombies are terrorizing. Each character has different weapons and skills they’re proficient in, and there’s a variety of options in each weapon tree. Amusingly, rather than gain experience, your fear decreases with every fight, and bottoming out means you gain a level.
TRISTOY - Evil attacks the realm, prince and princess are captured, blah blah blag. This is a short, co-op platform/combat game with a few boss fights and a fairly complex web of dialogue options. This game requires two players, and that you work in tandem to maneuver a dungeon escape. The fact that I don't have another platformer player handy and I wasn't wild about the mechanics to begin with means I'm not going to seek one out.
Shiny The Firefly - Shiny has lost his babies and needs to recover them. I was vaguely looking forward to this as a puzzle platformer...but it's a mouse-driven puzzle platformer. You click to move Shiny around and double-click to make him dash to dodge things and move objects. That's not actually so fun. I tried again and was able to actually play it with a controller on my second go, which improves the experience, except that the controller instructions for throwing seeds didn't work, so I had to use a mouse for that. Again, irritating. And honestly, even with workable controls, there isn't much to the puzzles and it's not particularly fun. Oh, well.
The shooter Solar Shifter EX was also in this bundle, but I wasn’t interested.
Overall: This was a clear case where everything had potential, but nothing really panned out for me. I still definitely got my $2 worth from the bundle.