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Taking place between second and third season, our story picks up with the rebuilding of Republic City when a mysterious old man / spirit somehow takes away Korra's bending and sets his chi-blocker minions after her. She needs to get her bending back and stop the mysterious man before he does something terrible involving Triads, Chi-Blockers, mecha-tanks and dark spirits.

A beat-em-up action game with a few adventure/rpg elements that reminds me strongly of the two PS2 Fullmetal Alchemist games—a side story with a blender of previous monsters/adversaries that is full of sound and fury but ultimately doesn’t matter. It’s the sort of media tie-in game that is an okay game, and moderately fun if you’re a fan of the series (they pulled in most of the actual voice cast and the animation is very nice), but would make no sense to someone unfamiliar with the Avatar franchise.

There's some mild 3D platforming, but nothing I found upsetting--none of the platforms move and there are only a couple of places where falling is actually likely. Similarly, there are a couple of puzzles to open side paths and get bonus items and extra spirit energy, but nothing particularly taxing. The gameplay shifts to Temple Run-style riding on Naga for several partial stages, which includes a "don't hit anything" achievement I will never, ever get. It only takes 3-4 hours to get through (it's only 8 stages), but given that the TV series never lets Korra solve a problem by beating it up, it's a nice little side story about one time that actually works.

You can sorta-kinda cheat the game's difficulty curve / item collection by dying a lot: When you die, you can choose to resume from your last checkpoint. You lose any bending experience you earned and enemies respawn, but you keep you spirit energy (gold / points) and if you picked up an item from a chest, you keep that item but the chest also respawns. So the couple of levels where I died a bunch of times netted me a ton of spirit energy and A-level chest items. And once you’ve collected enough spirit energy to afford it, the healing talisman makes the game much, much easier. Yay, infinite regeneration!

While we’re on that topic, Airbending is hella broken. Earthbending has some good stunning moves and hits hard, Firebending has some decent combo moves, and Waterbending is your ranged attack (and strictly necessary for the final boss); but Airbending is insanely good for crowd control and makes mini-boss benders much, much easier. The Avatar state is also totally overpowered, but that’s entirely reasonable.

Overall: If you enjoyed both the TV series and beat-em-up video games (like me), it’s worth a couple of bucks. If neither of these is true, there’s no reason to go out of your way.

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