Soul Caliber II
Nov. 12th, 2012 09:28 pmIn theory, there’s a story about the legendary Soul Edge and Soul Caliber swords that pass through different hands over the course of history and trail destruction in their wake…but, whatever. You have a weapon. There are other people with weapons. FIGHT!
It’s a one-on-one fighting game, classic and fairly standard. In theory it’s 3-D, though in practice it’s not significantly different from the Street Fighter/Mortal Kombat 2-D generation of fighters. There’s an arcade mode that lets you fight a selection of randomly-chosen characters, two-player Versus mode, a survival mode, and a team mode where you can switch off.
The meat of the game is the story mode, where you travel around doing missions (i.e. fighting strings of battles) to earn XP (which gives you higher ranks which don’t seem to do anything) and gold (which lets you buy new weapons). They switch up the battles in this mode, giving you restrictions on what attacks will deal damage or what conditions you have to win under. You can also switch off characters (and you unlock some of them as you play) for a change of pace, and your rank and gold total are shared. There are also “dungeon” segments where you can’t switch characters and your health doesn’t always recover after battles.
In which Chuck is only middling at fighting games: I can beat Arcade Mode on Easy, and I can get a ways into the story mode (beating all the 1-star stages and most of the 2-star ones, out of 5), and I can last a half-dozen battles into Survival Mode. But that’s about it—beating this game is beyond both my meager abilities and my desire to pour time into it. This is less a game that gets “completed” and more one that sits on the shelf and periodically provides entertainment when I’m feeling the urge for a specific genre, similar to WipEout as a racing game.
Overall: This is a fighting game. I’m not a big connoisseur of fighting games, so I can’t do much to rate it. It’s fun in short bursts? I’m glad I didn’t pay much for it? I’m not going to seek out sequels, but I’m hanging on to it for future amusement.
It’s a one-on-one fighting game, classic and fairly standard. In theory it’s 3-D, though in practice it’s not significantly different from the Street Fighter/Mortal Kombat 2-D generation of fighters. There’s an arcade mode that lets you fight a selection of randomly-chosen characters, two-player Versus mode, a survival mode, and a team mode where you can switch off.
The meat of the game is the story mode, where you travel around doing missions (i.e. fighting strings of battles) to earn XP (which gives you higher ranks which don’t seem to do anything) and gold (which lets you buy new weapons). They switch up the battles in this mode, giving you restrictions on what attacks will deal damage or what conditions you have to win under. You can also switch off characters (and you unlock some of them as you play) for a change of pace, and your rank and gold total are shared. There are also “dungeon” segments where you can’t switch characters and your health doesn’t always recover after battles.
In which Chuck is only middling at fighting games: I can beat Arcade Mode on Easy, and I can get a ways into the story mode (beating all the 1-star stages and most of the 2-star ones, out of 5), and I can last a half-dozen battles into Survival Mode. But that’s about it—beating this game is beyond both my meager abilities and my desire to pour time into it. This is less a game that gets “completed” and more one that sits on the shelf and periodically provides entertainment when I’m feeling the urge for a specific genre, similar to WipEout as a racing game.
Overall: This is a fighting game. I’m not a big connoisseur of fighting games, so I can’t do much to rate it. It’s fun in short bursts? I’m glad I didn’t pay much for it? I’m not going to seek out sequels, but I’m hanging on to it for future amusement.