The Inner Darkness - A perfectly respectable little puzzle-platformer, with elements of Eversion and Schein, most notably dimension-switching (between the nice world and the horrible one) to avoid obstacles and solve puzzles. The only enemies are spiky things and pits, and the whole game takes about 45 minutes to get through.
One Night Stand - A visual novel in which you wake up in a mysterious woman's apartment naked in her bed, with no recollection of how you got there, and try to bluff your way out. It's as awkward as you'd think. There's something like a dozen endings, each requiring a different approach to the morning, but I didn't find the game compelling enough to get more than two of them.
Spheroids - A puzzle platformer where you can only attack upwards (or downwards, if you’re careful) and need to teleport to various areas and kill the “spheroids” that are invading your nice, square world. I wasn’t enthralled by the action elements—buying the two-shot powerup was necessary to make the combat tolerable.
Pastry Lovers - An orphan discovers her skills as a pastry chef and finds love in this visual novel / pseudo raising sim. Not interested.
KickBeat Steam Edition - This is a rhythm fighting game, which is a cool concept and seems like a half-decent execution, it just doesn’t really interest me. There’s even a feature to input your own music and make custom stages, but that doesn’t unlock unless your beat a few stages first, and it was beyond my interest (and capabilities).
Bullshot - A mouse and keyboard side-scrolling shoot-em-up, starring an alien badass minotaur. Run around shooting all the things with a variety of weapons, presumably with secrets to find in the incredibly repetitive huge-ass alien buildings.
TIMEframe - More of an art exploration than much of a game—in first-person view, wander the vast landscape of a domed, desolate region that is frozen in time, waiting to be hit by a comet. There are artifacts to find, each accompanied by a text box full of pretentiousness. It’s pretty, but there’s too little material and it’s too disjointed to justify the sprawling landscape.
Masky - Though it's dressed up with a wacky dance-and-masks theme and various weird backgrounds and status effects, this is really just a super-simple balancing game. Shift left and right to attach dancers to your line without everyone falling over. Do that for as long as you can and you can unlock new skins and do the exact same thing some more.
UTOPIA 9 - A Volatile Vacation Top-down, run-and-gun touristing (and mutating) on an alien world. Roguelike elements—there’s definitely some randomization, you’re guessing how to do things, and death is permanent. Cute concept, but a recipe for a game I don’t enjoy playing.
1931: Scheherazade at the Library of Pergamum - A jazz age visual novel of world travel and skill challenges. The plot doesn’t particularly interest me and the mechanics are overly-convoluted.
Overall: The Inner Darkness was perfectly respectable; most of the others were cute concepts but not game styles I had a strong interest in playing a lot of.
One Night Stand - A visual novel in which you wake up in a mysterious woman's apartment naked in her bed, with no recollection of how you got there, and try to bluff your way out. It's as awkward as you'd think. There's something like a dozen endings, each requiring a different approach to the morning, but I didn't find the game compelling enough to get more than two of them.
Spheroids - A puzzle platformer where you can only attack upwards (or downwards, if you’re careful) and need to teleport to various areas and kill the “spheroids” that are invading your nice, square world. I wasn’t enthralled by the action elements—buying the two-shot powerup was necessary to make the combat tolerable.
Pastry Lovers - An orphan discovers her skills as a pastry chef and finds love in this visual novel / pseudo raising sim. Not interested.
KickBeat Steam Edition - This is a rhythm fighting game, which is a cool concept and seems like a half-decent execution, it just doesn’t really interest me. There’s even a feature to input your own music and make custom stages, but that doesn’t unlock unless your beat a few stages first, and it was beyond my interest (and capabilities).
Bullshot - A mouse and keyboard side-scrolling shoot-em-up, starring an alien badass minotaur. Run around shooting all the things with a variety of weapons, presumably with secrets to find in the incredibly repetitive huge-ass alien buildings.
TIMEframe - More of an art exploration than much of a game—in first-person view, wander the vast landscape of a domed, desolate region that is frozen in time, waiting to be hit by a comet. There are artifacts to find, each accompanied by a text box full of pretentiousness. It’s pretty, but there’s too little material and it’s too disjointed to justify the sprawling landscape.
Masky - Though it's dressed up with a wacky dance-and-masks theme and various weird backgrounds and status effects, this is really just a super-simple balancing game. Shift left and right to attach dancers to your line without everyone falling over. Do that for as long as you can and you can unlock new skins and do the exact same thing some more.
UTOPIA 9 - A Volatile Vacation Top-down, run-and-gun touristing (and mutating) on an alien world. Roguelike elements—there’s definitely some randomization, you’re guessing how to do things, and death is permanent. Cute concept, but a recipe for a game I don’t enjoy playing.
1931: Scheherazade at the Library of Pergamum - A jazz age visual novel of world travel and skill challenges. The plot doesn’t particularly interest me and the mechanics are overly-convoluted.
Overall: The Inner Darkness was perfectly respectable; most of the others were cute concepts but not game styles I had a strong interest in playing a lot of.