Dragon Quest 4
Nov. 17th, 2008 11:21 amI finished Dragon Quest 4 DS this weekend. (The original ending, that is. There's still the new version's bonus chapter.) After pulling up my old save of the original NES game, I realized exactly how nice some of the changes are--the graphics are several orders of magnitude better, obviously, but gameplay and battles move much faster and smoothly. (Having an "idiot button" for talking, searching, opening chests and opening doors, instead of having to go to the menu for each of these things, makes a world of difference.) They also added the "bag" for infinite item storage (you just can't access it during battle) and the translation makes the plot sequence a bit more obvious.
There's still a lot of grinding (hey, it's a DQ game), but the faster-paced battles and better combat interface make that a lot less painful. I think they may have fiddled with the XP/gold drops and the battle frequency of the original, too. All told, 20-25 hours of game, which is what I'm looking for in a DS rpg.
I pulled out the Nintendo Power review of the NES original, on a whim, and was struck by the difference in marketing/presentation style of the original Dragon Warrior NES translations and the Japanese Dragon Quest series. When Dragon Warrior was first marketed in the US, they tried very hard to remove the anime-style presentations and give the entire thing a European epic fantasy feel. The text boxes were all done in ye olde english ("But Thou Must!" indeed), and the box and manual art was all western-style knights, arms and armor. The sprites in the original games were simple enough that your imagination could decide of they were representing a mideval knight or a Dragon Ball-style anime character. The two SNES installments were never localized, so we didn't get any gradual transition, either.
Which meant that the Playstation installment and the Game Boy Color remakes of the original three games were really off-putting for those of us who'd been really into the original generation of games. Suddenly, all of the bright color anime-style art was there, and our mideval hero Erdrick was replaced by the very-Japanese Loto. WTF?
Now, in retrospect (and after playing the most excellent Dragon Quest 8), I realize that a lot of my problems with this change were based on my own imagination layering a certain image on the series, and having it shattered by what was "really" there. It makes me kinda wish that I was a good enough programmer to create a patch for the GBC versions that would turn them into what I wanted from the games, though I know that's never going to happen. And with the popularity of anime and manga in the US markets nowadays, the marketing is certainly going to appeal to that demographic rather than a nebulous crowd of Tolkien fanboys. So, I'll take it as it is, and be happy with that. DQ4 is a decent game, and I certain hope DQ5 and DQ6 DS actually get made and make it over to the US, because I suspect I'll enjoy them, too.
There's still a lot of grinding (hey, it's a DQ game), but the faster-paced battles and better combat interface make that a lot less painful. I think they may have fiddled with the XP/gold drops and the battle frequency of the original, too. All told, 20-25 hours of game, which is what I'm looking for in a DS rpg.
I pulled out the Nintendo Power review of the NES original, on a whim, and was struck by the difference in marketing/presentation style of the original Dragon Warrior NES translations and the Japanese Dragon Quest series. When Dragon Warrior was first marketed in the US, they tried very hard to remove the anime-style presentations and give the entire thing a European epic fantasy feel. The text boxes were all done in ye olde english ("But Thou Must!" indeed), and the box and manual art was all western-style knights, arms and armor. The sprites in the original games were simple enough that your imagination could decide of they were representing a mideval knight or a Dragon Ball-style anime character. The two SNES installments were never localized, so we didn't get any gradual transition, either.
Which meant that the Playstation installment and the Game Boy Color remakes of the original three games were really off-putting for those of us who'd been really into the original generation of games. Suddenly, all of the bright color anime-style art was there, and our mideval hero Erdrick was replaced by the very-Japanese Loto. WTF?
Now, in retrospect (and after playing the most excellent Dragon Quest 8), I realize that a lot of my problems with this change were based on my own imagination layering a certain image on the series, and having it shattered by what was "really" there. It makes me kinda wish that I was a good enough programmer to create a patch for the GBC versions that would turn them into what I wanted from the games, though I know that's never going to happen. And with the popularity of anime and manga in the US markets nowadays, the marketing is certainly going to appeal to that demographic rather than a nebulous crowd of Tolkien fanboys. So, I'll take it as it is, and be happy with that. DQ4 is a decent game, and I certain hope DQ5 and DQ6 DS actually get made and make it over to the US, because I suspect I'll enjoy them, too.
no subject
Date: 2008-11-17 06:16 pm (UTC)I remember seeing one or two episodes just before my local network stopped showing it on Saturday mornings, sometime during elementary school. As this was pre-internet, pretty muchall I knew about it for years was that there was a Dragon Warrior cartoon (and like the European-mideval idea of the games, it got built up in my head).
When I finish Chapter 6 (the bonus chapter) of DQ4, you're certainly welcome to borrow my copy.
no subject
Date: 2008-11-17 06:35 pm (UTC)I may take you up on the game, depending on what I'm in the middle of when you're done. I think a game like that would probably take me a long time, given how often I play. I'm probably more interested in giving Chrono Trigger a try.
no subject
Date: 2008-11-17 07:01 pm (UTC)...You've played the original SNES Chrono Trigger, right?
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Date: 2008-11-17 07:03 pm (UTC)no subject
Date: 2008-11-17 07:32 pm (UTC)no subject
Date: 2008-11-17 07:35 pm (UTC)no subject
Date: 2008-11-17 07:43 pm (UTC)no subject
Date: 2008-11-17 07:03 pm (UTC)