The Games We Play
Jan. 12th, 2017 04:41 pmAs ARR has gotten heavily into board games over the past few months, I thought I’d make a little log of what works, what doesn’t, and what has to be modified.
The first games we introduced were Thomas’ Great Race, Candyland, and the Snail’s Pace Race. None of these are games that adults would have any interest in playing, and at this point they need a story built around them to hold his interest.
From our closet of games came a bunch of games he can pretty much play: Mancala (which they have at his school, too, and he’s genuinely getting good at), Star Wars Life (which he needs reading help on, but otherwise plays according to the rules), Pass the Pigs (a rather terrible dice-rolling game), Jenga (which doesn’t hold his interest for long before we collapse the tower), Go Fish (an easy classic), SET (which he’s slow at, but gets the general concept of). And also his brief obsession Battle Masters, baby’s first tabletop miniatures wargame.
Other games that have since been introduced with little modification: ModX (a delightful find from a con grab-bag that has been a huge hit), Uno (via my parents), Richard Scarry's Busytown Eye Found It! (a cooperative seek-and-find game he got for Christmas), Castle Blast (a simplified version of Battleship he got for Christmas), Oregon Trail (current obsession, Jethrien dies of dysentery a lot) and a 100 Classic Games box set (of which we’ve had reasonably successful goes at Checkers, Snakes and Ladders, and Tiddlywinks).
Games that require modification are, unsurprisingly typically ones that either require a lot of reading or a complicated set of rules. Both X-Machina and Superfight are in the former category, as he’s down with drawing cards to make crazy inventions or superheroes, but can’t really get the strategic aspect yet and needs help knowing what’s on his cards. I should probably try to teach him the real version of Kill Doctor Lucky, as it’s been months since my 19.5 Anniversary Edition arrived and I made up a simple “move around the board” game using it.
And then there’s No Thank You, Evil!, where he goes on adventures as Tiger Kid with his sidekick Robodog. I’ve been running random one-off stories with the Story, Please! expansion deck, very fast and loose. I’ve just started introducing the concept that you can use setpieces to solve puzzles, rather than just trying to punch or sneak past everything. Next, also, we’ll try it with an additional player.
The first games we introduced were Thomas’ Great Race, Candyland, and the Snail’s Pace Race. None of these are games that adults would have any interest in playing, and at this point they need a story built around them to hold his interest.
From our closet of games came a bunch of games he can pretty much play: Mancala (which they have at his school, too, and he’s genuinely getting good at), Star Wars Life (which he needs reading help on, but otherwise plays according to the rules), Pass the Pigs (a rather terrible dice-rolling game), Jenga (which doesn’t hold his interest for long before we collapse the tower), Go Fish (an easy classic), SET (which he’s slow at, but gets the general concept of). And also his brief obsession Battle Masters, baby’s first tabletop miniatures wargame.
Other games that have since been introduced with little modification: ModX (a delightful find from a con grab-bag that has been a huge hit), Uno (via my parents), Richard Scarry's Busytown Eye Found It! (a cooperative seek-and-find game he got for Christmas), Castle Blast (a simplified version of Battleship he got for Christmas), Oregon Trail (current obsession, Jethrien dies of dysentery a lot) and a 100 Classic Games box set (of which we’ve had reasonably successful goes at Checkers, Snakes and Ladders, and Tiddlywinks).
Games that require modification are, unsurprisingly typically ones that either require a lot of reading or a complicated set of rules. Both X-Machina and Superfight are in the former category, as he’s down with drawing cards to make crazy inventions or superheroes, but can’t really get the strategic aspect yet and needs help knowing what’s on his cards. I should probably try to teach him the real version of Kill Doctor Lucky, as it’s been months since my 19.5 Anniversary Edition arrived and I made up a simple “move around the board” game using it.
And then there’s No Thank You, Evil!, where he goes on adventures as Tiger Kid with his sidekick Robodog. I’ve been running random one-off stories with the Story, Please! expansion deck, very fast and loose. I’ve just started introducing the concept that you can use setpieces to solve puzzles, rather than just trying to punch or sneak past everything. Next, also, we’ll try it with an additional player.