Everdark Tower (Android)
May. 4th, 2024 04:31 pmDawn hasn’t come in some time, and monsters grow bolder in the darkness. Albus has mysterious dreams about a girl in the clock tower that is said to control time itself, so he goes to investigate.
In very much the same vein as Archlion Saga, this is a short and incredibly simplified jrpg. Your party of (eventually) four has a combined HP meter, as do the enemies; and despite there being consumable items and equipment, your only real commodity is the Stars that you earn in-game and from watching ads. Stars fully heal your party (even if you fall in battle), can be spent to open bonus chests and get double XP from a battle, and can be used to automatically get a critical hit. Your characters gain XP, but there really isn’t much ability to grind, and the skills—which have timeouts and specific activation situations, there’s no MP—that you get are what really define battle strategy. The game gets markedly easier in the third chapter when you get a healing spell, and as long as you are able to be a little strategic most battles are just tests of patience after that.
The first area is a lighthouse with a bunch of “step on the right squares” puzzles. The second is the clock tower which is fully of switch puzzles, and the third is a mindscape full of teleporters. The entire game is about two and a half hours long, so they don’t have time for a lot of nuance or for the system to get boring. The entire plot boils down to a time-spirit freezing time so the human who kept him company wouldn’t die, and you need to defeat the “time dragon” causing her illness so she doesn’t die.
Overall: Short, sweet, simple, and free. Pretty decent overall!
In very much the same vein as Archlion Saga, this is a short and incredibly simplified jrpg. Your party of (eventually) four has a combined HP meter, as do the enemies; and despite there being consumable items and equipment, your only real commodity is the Stars that you earn in-game and from watching ads. Stars fully heal your party (even if you fall in battle), can be spent to open bonus chests and get double XP from a battle, and can be used to automatically get a critical hit. Your characters gain XP, but there really isn’t much ability to grind, and the skills—which have timeouts and specific activation situations, there’s no MP—that you get are what really define battle strategy. The game gets markedly easier in the third chapter when you get a healing spell, and as long as you are able to be a little strategic most battles are just tests of patience after that.
The first area is a lighthouse with a bunch of “step on the right squares” puzzles. The second is the clock tower which is fully of switch puzzles, and the third is a mindscape full of teleporters. The entire game is about two and a half hours long, so they don’t have time for a lot of nuance or for the system to get boring. The entire plot boils down to a time-spirit freezing time so the human who kept him company wouldn’t die, and you need to defeat the “time dragon” causing her illness so she doesn’t die.
Overall: Short, sweet, simple, and free. Pretty decent overall!