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[personal profile] chuckro
Wario has created a video game! Except that a virus got into it and made a mess of things, so Wario and his crew need to clean out each area by playing microgames and get the game up and running again.

I had gotten this with the intent of playing multiplayer. There are two issues with that: One, it’s only two-player on a single system (you can local multiplayer with 4 if you have two Switches and two copies of the game). Two, it didn’t hold my family’s interest for very long. Don’t get me wrong, it’s a great game for exercising your ADHD on, because everything moves fast and changes rapidly and you just need to adapt and react; but it also gets old fast. Even with the new variety, after half a dozen hours you get tired of grinding the minigames to try to get new achievements or beat challenges.

I give them a lot of credit for continuing to come up with variations on the Wario Ware formula: In this case, you have a dozen different characters, each of whom controls differently or has different abilities, and you need to manage the minigames with each of them. Later stages force you to bring a larger coterie of characters to rotate between. And as I mentioned above, there are a LOT of achievements, challenges and the like, all of which give you coins. What are coins good for? Uhh…they’re just high scores, really.

Overall: I hadn’t played a new Wario Ware game in a fairly long time and this had a few fun twists, but the multiplayer didn’t grab us as much as I’d hoped and I don’t love it enough to go crazy grinding achievements.
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