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Fist Slash: Of Ultimate Fury - A direct homage to Ninja Gaiden, done very much in the NES style. Credit to them for having an Easy mode that, among other things, eliminates knockback. If you're a NES-era retro game fan, it's likely worth your time.

The Land of Eyas - A puzzle platformer starring a child in a cat costume who wants to get back to their home. The big gimmick is that there's a center line in each stage, and gravity is flipped below it, so you bounce between the two zones to reach progressively higher platforms and make your way through mazes. I thought it was fun but that it outstayed its welcome.

Kromaia - A space flight simulator / 3D shoot-em-up with a bright and spastic art style that meant I barely understood where I was going or what was happening, independent of my difficulties flying or aiming.

I Want To Be Human - WASD-and-mouse run-and-gun featuring horribly mutated monsters and red/black graphics.

Ratz Instagib - Online-only first-person shooter arena-fighting. As little brightly-color rats that explode into gore when shot. That’s all we have here.

PONCHO – Puzzle platformer as an adorable robot in an after-the-end scenario. Nothing jumped out as particularly good or bad about it, it just didn’t really grab me.

The Marvellous Miss Take – A stealth heist game in which you need to maneuver through art galleries and homes and steal back the art that was stolen from your aunt’s gallery. I give them credit that the stealth gameplay is much more involved than in most games; you need to distract guards with whistles and fleeting glances, and potentially can flee from them if they spot you. Standing around waiting for them to repeat a pattern is ineffective. As much as I appreciate that, though...I don’t really love stealth gameplay.

One Upon Light – A top-view puzzle game where you play a scientist who’ll disintegrate if he gets caught in bright light. You need to maneuver through a collapsing lab without getting caught by windows, spotlights, etc.; and often that means flipping switches, moving blocks or just being patient and timing things perfectly. The last part is what spoils this for me, because I appreciate the cleverness aspect, but the timing feels like a stealth game and, as I just noted, that’s not my thing.

Lumini - Glowing fish-things use various powers to avoid danger and collect gems. Very pretty, but beyond the eye-candy it didn’t really hold my attention. It reminded me oddly of Ecco the Dolphin.

Deadly Premonition: The Director's Cut appears to be a first-person horror exploration game, but I couldn’t get it to run on my PC.

Overall: Most of this bundle was in the realm of, “This isn’t bad…but nothing about it makes me really want to play more than half an hour of it.” If you like stealth games or there’s a nostalgia factor for one of the games I reference above, you might feel differently.
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