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The Kingdom of Legna is at war with the Empire of Izrool, and you're a trainee soldier who isn't the best, but tries very hard. Then you inexplicably start getting put in charge of important missions as the enemy starts employing demons and monsters in the war.
The setup and controls are straight out of Final Fantasy Tactics, but without the bother of a job system—each character just has a unique skill tree. This is fine with me. They actually do a nice job of differentiating the characters who share a class: The one of the two wizards has fire/earth magic and mostly area effects; the other has ice/lightning and hits single targets. One of the archers is dedicated to that task; the other is the buffer-bard. One of the heavy tanks is very defensively focused with a “hit me!” move; the other is the berserker and can decrease his defense to increase his attack.
The Humble version of the game doles out the IAP currency every few battles and for accomplishing various achievements. You can easily have enough for the experience and gold doublers less than a third of the way through the game. The battles (until the late game) don’t give anywhere near enough gold to outfit your whole party, but doing the Tavern-based sidequests makes up for that (as they’re clearly intended to).
I think my biggest complaint about the battle system is just that the areas are so damn big: Even for random battles, you lose the first round or two just closing the distance to the enemies. They try to be as creative as possible with the scenery given that you can’t rotate the field; some of the most “interesting” layouts are the final couple. (And after Wild Arms XF I’m just as happy not to have any “puzzle” levels.)
For those of you paying attention, the last descendent of the Light Dragon is very clearly ending up romantically linked to the last descendent of the Dark Dragon. That’s generational sequel bait if ever I’ve seen it.
Overall: It’s KEMCO/Hit-Point sensibilities, only with a tactical rpg framework. The difficulty level is perfectly reasonably and the grinding isn’t overdone; the plot is nothing new but half-decent. It doesn’t overstay its welcome. I enjoyed it as a change of pace.
The setup and controls are straight out of Final Fantasy Tactics, but without the bother of a job system—each character just has a unique skill tree. This is fine with me. They actually do a nice job of differentiating the characters who share a class: The one of the two wizards has fire/earth magic and mostly area effects; the other has ice/lightning and hits single targets. One of the archers is dedicated to that task; the other is the buffer-bard. One of the heavy tanks is very defensively focused with a “hit me!” move; the other is the berserker and can decrease his defense to increase his attack.
The Humble version of the game doles out the IAP currency every few battles and for accomplishing various achievements. You can easily have enough for the experience and gold doublers less than a third of the way through the game. The battles (until the late game) don’t give anywhere near enough gold to outfit your whole party, but doing the Tavern-based sidequests makes up for that (as they’re clearly intended to).
I think my biggest complaint about the battle system is just that the areas are so damn big: Even for random battles, you lose the first round or two just closing the distance to the enemies. They try to be as creative as possible with the scenery given that you can’t rotate the field; some of the most “interesting” layouts are the final couple. (And after Wild Arms XF I’m just as happy not to have any “puzzle” levels.)
For those of you paying attention, the last descendent of the Light Dragon is very clearly ending up romantically linked to the last descendent of the Dark Dragon. That’s generational sequel bait if ever I’ve seen it.
Overall: It’s KEMCO/Hit-Point sensibilities, only with a tactical rpg framework. The difficulty level is perfectly reasonably and the grinding isn’t overdone; the plot is nothing new but half-decent. It doesn’t overstay its welcome. I enjoyed it as a change of pace.