Lego Star Wars: The Force Awakens (PS3)
Sep. 17th, 2017 09:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Star Wars! / yah-dah-dah Star Wars! / yah-dah-dah Star Wars! / Yah-da-da-DAH
Everything we’re used to from Lego games is here: It follows the plot of the movie with added goofy asides; you can’t really die; there are a zillion things to find and collect and you need to replay every stage at least twice to get them; etc etc.
They added build items that you can destroy and rebuild as different items, which enables a lot of puzzles where you build something, use it, break it, and then build it into something else. And a lot of ability to accidentally break something rather than using it and needing to rebuild it. I think that was the only big change from previous games in the series.
Most of the stages are REALLY long. Which is particularly annoying when we're 45 minutes into the second stage (which should really have been split in two) and I managed to get Rey stuck in an impossible place and we had to restart. That wasn’t the only glitch I hit, too: A later stage showed us the wrong opening crawl three times, refused to register stud pickups, and eventually just crashed to a black screen. I’d wonder if we missed a patch or something, but we’ve hit similar glitches in every Lego game we’ve played. I suspect it’s just a common issue with their playtesting approach (or lack thereof).
I loved the wookie cookies bit.
Overall: This follows the same formula as the other Lego games. We beat it in about 10 hours and didn’t feel much need to go back and find all the secrets; we just don’t have that kind of time at this point in our lives. Perhaps in a few more years, ARR will be able to join us for these games.
Everything we’re used to from Lego games is here: It follows the plot of the movie with added goofy asides; you can’t really die; there are a zillion things to find and collect and you need to replay every stage at least twice to get them; etc etc.
They added build items that you can destroy and rebuild as different items, which enables a lot of puzzles where you build something, use it, break it, and then build it into something else. And a lot of ability to accidentally break something rather than using it and needing to rebuild it. I think that was the only big change from previous games in the series.
Most of the stages are REALLY long. Which is particularly annoying when we're 45 minutes into the second stage (which should really have been split in two) and I managed to get Rey stuck in an impossible place and we had to restart. That wasn’t the only glitch I hit, too: A later stage showed us the wrong opening crawl three times, refused to register stud pickups, and eventually just crashed to a black screen. I’d wonder if we missed a patch or something, but we’ve hit similar glitches in every Lego game we’ve played. I suspect it’s just a common issue with their playtesting approach (or lack thereof).
I loved the wookie cookies bit.
Overall: This follows the same formula as the other Lego games. We beat it in about 10 hours and didn’t feel much need to go back and find all the secrets; we just don’t have that kind of time at this point in our lives. Perhaps in a few more years, ARR will be able to join us for these games.