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[personal profile] chuckro
The destined hero is pulled from his homeland to defeat the Dark Lord, but it’s too early and neither he nor his spirit companion are terribly enthused by this. But was he truly pulled from another world? Did they travel in time from the lost city of Crystareino?

It’s a KEMCO game developed by Hit-Point, and while it doesn’t seem to have the vendortrash/crafting system the others do (there's a synthesis shop, but it's basically only for ultimate gear), it instead has class system and a system of temporary party members. And it shares the somewhat janky graphics and control systems of some of their other games.

They mashed together several different jrpg influences which don't necessarily play well together: You can recruit mercenaries to fill out your party of 4 characters, and there are also temporary characters who join you in the course of the plot; they don't gain levels and you can't change their equipment. There are also half a dozen “permanent” characters and, from early in the game, you can assign classes to them which teach them new skills and provide stat bonuses. I feel like you really should have either one or the other of these; I was particularly annoyed when story mercenaries forced a permanent character out of my party, who then wasn't gaining XP or class XP.

You earn IAP from fighting battles, specifically 1 for every 5 monsters you defeat (not five battles—so they actually come much faster than otherwise). The ability to get XP / Gold / class XP doublers from the IAP store makes the grinding level very reasonable. The IAP store also includes one of the most delightfully broken items I think I’ve ever seen: The Bandit’s Crest, which causes every enemy to always drop an item. Which means quests to collect random drops much more trivial, but moreso, enemies that have rare weapon drops? Drop them every single time.

The translation leaves a bit to be desired, not because it's bad English, but just because it makes the plot confusing and loses emotional oomph that I suspect was in the original. I give them serious credit, though, for including bonus scenes depending on which permanent characters are in your party when you go to certain areas or trigger certain events. They in turn unlock ending scenes for your “favorites”.

The big twist is straight out of FFX: Was the hero from another world, or the past? Turns out neither, the village he was raised in was an illusion created by his father, the previous hero, to shield him from the Dark Lord. Once the Dark Lord is defeated, that world can end and everyone from it (including the spirit guide companion who's been with you the whole time) will disappear.

Overall: Middle-of-the-road for KEMCO games, runs about a dozen hours with decent pacing but nothing strongly standout.
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