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Stacks TNT - Apparently this game has ceased development and officially between removed from the Steam store--and whatever it downloads onto my PC, it doesn't run.

Notrium - Top-down survival/scavenging game with a heavy emphasis on inventory management. Also zombie hunting with a mouse-and-keyboard control scheme. Not my thing.

Fractal: Make Blooms Not War - An intriguing puzzle game, though I'm not sure about its staying power. (Mostly because I'm not very good at it--my brain just doesn't see the chains well.) You "push" hexes through a map and attempt to create 3x3 "blooms", and then chain-reactions that form additional blooms.

Militia - A cross between a strategic, chess-like board game and a puzzle game; you get certain types of simple units to move across a grid and can attack enemy pieces in certain ways. The difficulty is dynamic and you "rank up" as you win matches. Cute concept, but didn't win me for the long term.

stratO - A flight simulator game where you try to navigate a paper airplane through rings without crashing into buildings. At least, I think that's what everything was, because it's all very abstract and psychedelic.

Foosball: World Tour - Exactly what it says on the tin: Computer-simulated foosball. I actually found it remarkably playable, I'm just only good for a couple of games of foosball a year. (Most of my willingness to play foosball in college was because the table was in the tap room and so were many attractive women. The foosball table I owned post-college mostly got used as a drying rack.)

The Dwarf Run - "An old-fashioned roleplaying adventure." You play a team of four adventurers (two of them dwarves) who end up in a mysterious cave without any equipment. The 3D CGI models are PS1-painfully-ugly, but the controls are fine and pressing Tab highlights interactive objects, which saves on pixel-hunting. The combat has variable difficulty, which means the game's real challenge comes from collecting random items (adventure game style) and using them on each other in absurd ways. The dialogue is goofy but moderately entertaining.

Our Love Will Grow - Harvest Moon made with RPGMaker. It brought back pleasant memories of playing the SNES Harvest Moon game, just with a different set of quirks and events. I see no reason to play this over actually playing Harvest Moon, but it amused me for what it was.

Overall: While I'm not sure how much I'd call any of these "gems", but there was at least some costume jewelry in this bundle.
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