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I randomly happened upon a game called Tiny Dangerous Dungeons in the Play Store. It’s a Metroidvania game, done in Game Boy-style green-tinted graphics that remind me very strongly of the game Kid Dracula*. Relatively short, very straightforward (there isn’t much ability to deviate from the path, and only a handful of non-essential secrets to find) but fun. My biggest complaint is that the throwing knife and stomp boots come relatively late in the game, so you spend about half of it unable to kill anything. But the challenge level is appropriate, and there are plenty of save/restore points and virtually no cheap instant death.

Turns out, there’s a game using many of the same assets called Super Dangerous Dungeons, as well. This one uses SNES-style graphics and the same control scheme…but it’s a level-segmented puzzle platformer, not a Metroidvania. Which was greatly disappointing, because the stereotypical setpieces that work just fine when integrated in a larger dungeon just feel overdone when they’re the entire stage. So I was much less enthused with this game.

Credit to them in both cases that I never minded the onscreen buttons, which is a rarity for tablet games.

* There’s a wonderful Let’s Play of Kid Dracula if you aren’t familiar with it.
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