Imaginary Range
Nov. 2nd, 2011 05:10 pmImaginary Range is the free Square-Enix Android phone game, and I’ve been playing it occasionally to pass time on subways. It’s basically a comic book that periodically stops for minigames and has hidden “stickers” you can grab and use elsewhere.
It’s maybe two hours long if you take your time with it; basically as much story as a not-very-dense four-issue miniseries, but broken up by the minigames, which you need to pass to advance the story. (~60 “pages”, the last ten being the epilogue.)
It’s very good about saving your progress automatically so you can play for five minutes and just click back to the home screen, which is ideal for a cell phone game. (It also seems to pause automatically if you put your phone to sleep.) This would be my biggest concern about getting most of the Square-Enix phone games, that they’re ports of console games with limited saving. On a phone, you need to be able to stop at any time, even more so than on other portable platforms. (Anyone who got one of the iPhone Final Fantasy ports want to weigh in?)
I also didn’t notice it being a particularly bad battery-hog, especially compared to using my 4G connection.
The story is very Mage: The Ascension done in a manga style, and not terribly deep. Fight scene, fight scene, flashback, fight scene. On the other hand, you don’t lose much playing it in 20-minute chunks over the space of a month.
When you finish the story, it opens up free play for the minigames (which are tougher to get high scores on than you’d think) and a gallery, which you can spend your coins on (coins are won during the story and by completing the minigames) to unlock concept art and bonuses.
Overall: Cute little diversion. Also, cheap at twice the price. Snag it if you have an Android phone.
It’s maybe two hours long if you take your time with it; basically as much story as a not-very-dense four-issue miniseries, but broken up by the minigames, which you need to pass to advance the story. (~60 “pages”, the last ten being the epilogue.)
It’s very good about saving your progress automatically so you can play for five minutes and just click back to the home screen, which is ideal for a cell phone game. (It also seems to pause automatically if you put your phone to sleep.) This would be my biggest concern about getting most of the Square-Enix phone games, that they’re ports of console games with limited saving. On a phone, you need to be able to stop at any time, even more so than on other portable platforms. (Anyone who got one of the iPhone Final Fantasy ports want to weigh in?)
I also didn’t notice it being a particularly bad battery-hog, especially compared to using my 4G connection.
The story is very Mage: The Ascension done in a manga style, and not terribly deep. Fight scene, fight scene, flashback, fight scene. On the other hand, you don’t lose much playing it in 20-minute chunks over the space of a month.
When you finish the story, it opens up free play for the minigames (which are tougher to get high scores on than you’d think) and a gallery, which you can spend your coins on (coins are won during the story and by completing the minigames) to unlock concept art and bonuses.
Overall: Cute little diversion. Also, cheap at twice the price. Snag it if you have an Android phone.