Professor Layton and the Unwound Future
Mar. 13th, 2011 01:22 pmProfessor Layton and the Unwound Future is the third in the series of brainteaser games that I've been enjoying quite a lot. I played the first game a few years ago and the second last summer.
The puzzles in this game started off seeming harder than its predecessor (though I was kind of foggy when I started playing), then there was an easier stretch in the middle, then a few more mindbendingly hard ones at the end. The puzzles are, on the whole, a bit harder and the game feels longer (despite still only having 153 puzzles in the main game). It also took me a few more hours than the last few games to complete, which might be a better indication.
The plot is definitely more character-focused than the last two games, giving us backstory and actual pathos from most of the recurring characters. The story was really less of a focus in Diabolical Box, mostly an excuse plot, but in this game (though there was plenty of running in circles for no reason except to find more puzzles) I really did find it rather engrossing. Perhaps it was the time-travel thing.
New minigames: The toy car tracks were my favorite. The parrot minigame was frustratingly trial-and-error based because of the erratic way the parrot moves. The sticker book minigame is a silly and easy madlibs-style puzzle, but your ability to finish it is limited by how slowly you can get the stickers over the course of the main game.
It also occured to me that the translators working on these games are amazingly talented, to make the puzzles (which are often lateral thinking-based) make sense in both English and Japanese. It makes me wonder, actually, how many of the puzzle are completely rewritten during the localization process.
The fourth game is already out in Japan. I think it's fairly obvious I'll buy it when it comes out here, too.
The puzzles in this game started off seeming harder than its predecessor (though I was kind of foggy when I started playing), then there was an easier stretch in the middle, then a few more mindbendingly hard ones at the end. The puzzles are, on the whole, a bit harder and the game feels longer (despite still only having 153 puzzles in the main game). It also took me a few more hours than the last few games to complete, which might be a better indication.
The plot is definitely more character-focused than the last two games, giving us backstory and actual pathos from most of the recurring characters. The story was really less of a focus in Diabolical Box, mostly an excuse plot, but in this game (though there was plenty of running in circles for no reason except to find more puzzles) I really did find it rather engrossing. Perhaps it was the time-travel thing.
New minigames: The toy car tracks were my favorite. The parrot minigame was frustratingly trial-and-error based because of the erratic way the parrot moves. The sticker book minigame is a silly and easy madlibs-style puzzle, but your ability to finish it is limited by how slowly you can get the stickers over the course of the main game.
It also occured to me that the translators working on these games are amazingly talented, to make the puzzles (which are often lateral thinking-based) make sense in both English and Japanese. It makes me wonder, actually, how many of the puzzle are completely rewritten during the localization process.
The fourth game is already out in Japan. I think it's fairly obvious I'll buy it when it comes out here, too.