A mechanically heavily edited and rebalanced hack with light storyline changes. The first thing you notice is that they redrew all the character portraits and edited character sprites. This also rearranges a lot of the music to mix in tunes from other games; and replaces many enemies with either completely new enemies (often from other FF games) or redrawn sprites (in the case of many bosses). Lots of bugfix patches are applied, there’s auto-dash, and the various well-known “exploits” are all removed.
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Overall: This is clearly the author’s personal “good parts version” of FF6 and reminds me very much of the Playable Golbez hack of FF4—it started with swapping in a character but expanded to creating the author’s ideal version of the game. My biggest complaint is the difficulty—especially once you hit the world of ruin, there are lots of new stronger monsters, lots of overpowered bonus encounters, and lots of cases where you need much more careful strategy than ever in vanilla…but none of the tricks work, so you need to either over-grind or read the creator’s mind. I was entertained and in some cases impressed, but I won’t be going back.
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Overall: This is clearly the author’s personal “good parts version” of FF6 and reminds me very much of the Playable Golbez hack of FF4—it started with swapping in a character but expanded to creating the author’s ideal version of the game. My biggest complaint is the difficulty—especially once you hit the world of ruin, there are lots of new stronger monsters, lots of overpowered bonus encounters, and lots of cases where you need much more careful strategy than ever in vanilla…but none of the tricks work, so you need to either over-grind or read the creator’s mind. I was entertained and in some cases impressed, but I won’t be going back.