50 years ago, the Orbal Revolution turned the world into a magitek fantasy full of airships and wondrous devices. Five years ago, renowned Bracer Cassius Bright brought home a mysterious boy named Joshua and adopted him. Now, Estella Bright and her adoptive brother have become full-fledged Bracers in their own right and are learning the ropes of adventuring.
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Overall: I don’t think this was a bad game, but despite ostensibly being something I’d enjoy, it didn’t work for me. The dialogue isn’t bad, the plotting isn’t bad, the worldbuilding is fine, the characters have their moments, the system is too slow but it’s tolerable...this just all added up into a game that I didn’t really like. I’m not going to bother with the sequels.
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Overall: I don’t think this was a bad game, but despite ostensibly being something I’d enjoy, it didn’t work for me. The dialogue isn’t bad, the plotting isn’t bad, the worldbuilding is fine, the characters have their moments, the system is too slow but it’s tolerable...this just all added up into a game that I didn’t really like. I’m not going to bother with the sequels.