Dead In Bermuda - A resource management sim about eight survivors of a plane crash on a mysterious island. You need to manage everyone's hunger/fatigue/injury/illness levels as they build a campsite, explore the island and scavenge for resources. And there's clearly a story that you're slowly uncovering, as the island is home to monsters and mysterious entities. It's an interesting concept that I had fun with for a couple of hours, but I ultimately found it to be too based on luck and guessing.
The Masterplan - I see what they were going for here: This is a 1971 gang violence simulation, with a heavy emphasis on holding people at gunpoint and making them do things for you. The problem is that the top-down view is clunky and the controls aren't the slightest bit intuitive. They clearly had a plan in mind for how the game would work, but the execution is lacking.
Toren - An “art platformer” game, more intent on telling a story and looking pretty than necessarily on being a game. The Moonchild, possibly humanity’s last hope, must scale the tower (“Toren”), defeat the dragon and return the moon to the sky. It is, in fact, very pretty, but it’s also 3D platforming and the story is more “whimsical fairytale” than I’m in the mood for.
The Ship: Remasted - This is the game “assassin” set on a cruise ship in rounds. Each round, you get a target and have to kill them, but if you get caught with a weapon in public you get thrown in the brig and lose money/points. And there’s someone else who has you as a target. So it’s a combination of stealth and FPS gameplay in two-minute-round format. Meh.
Deadfall Adventures - A first-person version of the Uncharted series, starring a cynical, drunken descendent of Alan Quartermain. While the promise of tombs full of puzzles was intriguing, I’m notedly not a big fan of FPS games and wasn’t sufficiently intrigued by the game to deal with an interface I don’t particularly like.
Out of Reach - Survival and exploration following a shipwreck, in standard third-person 3D style. Gather materials and craft stuff, eventually including a full-on Robinson Crusoe home. The fact that I played for twenty minutes and didn’t die is probably a good sign. The fact that I wasn’t interested in searching in the dark for flax to make rope indicates that I’m not interested in playing this for long.
Broken Sword 5 - the Serpent's Curse - A middling-quality and slow-moving puzzle adventure regarding art theft in Paris. I’m not the hugest fan of the genre, so it actually needs to grab me, and this game did not.
Risen 3 - Titan Lords - A sailor is haunted by dreams of the undead attacking his ship, but that doesn’t stop him from going out in search of lost treasure. A third-person action/adventure game that reminded me a lot of Uncharted. Very cinematic, very colorful, very “cool action based”.
Insurgency - A first-person shooter that seems to lean towards “realistic” and has very pretty graphics…but it’s also an FPS with a heavy multiplayer emphasis, meaning it’s very much not my thing.
Joe Dever's Lone Wolf HD Remastered - This is an attempt to re-create the Lone Wolf game book series as a game with branching story options and also action combat. For whatever reason, the original books never really grabbed me, so returning to that world with modern graphics and video game combat doesn’t appeal to me so much.
I decided I just wasn’t interested in Contagion (a branching-path zombie survival game) or Killer is Dead - Nightmare Edition (a cinematic action/fighting game); at least not enough to install the giant files to try and cull them.
Overall: I can see why this might be a very enjoyable bundle for someone else, but it was too bogged down in action games I don’t like to play and story-based games that I wasn’t pulled in by the stories of.
The Masterplan - I see what they were going for here: This is a 1971 gang violence simulation, with a heavy emphasis on holding people at gunpoint and making them do things for you. The problem is that the top-down view is clunky and the controls aren't the slightest bit intuitive. They clearly had a plan in mind for how the game would work, but the execution is lacking.
Toren - An “art platformer” game, more intent on telling a story and looking pretty than necessarily on being a game. The Moonchild, possibly humanity’s last hope, must scale the tower (“Toren”), defeat the dragon and return the moon to the sky. It is, in fact, very pretty, but it’s also 3D platforming and the story is more “whimsical fairytale” than I’m in the mood for.
The Ship: Remasted - This is the game “assassin” set on a cruise ship in rounds. Each round, you get a target and have to kill them, but if you get caught with a weapon in public you get thrown in the brig and lose money/points. And there’s someone else who has you as a target. So it’s a combination of stealth and FPS gameplay in two-minute-round format. Meh.
Deadfall Adventures - A first-person version of the Uncharted series, starring a cynical, drunken descendent of Alan Quartermain. While the promise of tombs full of puzzles was intriguing, I’m notedly not a big fan of FPS games and wasn’t sufficiently intrigued by the game to deal with an interface I don’t particularly like.
Out of Reach - Survival and exploration following a shipwreck, in standard third-person 3D style. Gather materials and craft stuff, eventually including a full-on Robinson Crusoe home. The fact that I played for twenty minutes and didn’t die is probably a good sign. The fact that I wasn’t interested in searching in the dark for flax to make rope indicates that I’m not interested in playing this for long.
Broken Sword 5 - the Serpent's Curse - A middling-quality and slow-moving puzzle adventure regarding art theft in Paris. I’m not the hugest fan of the genre, so it actually needs to grab me, and this game did not.
Risen 3 - Titan Lords - A sailor is haunted by dreams of the undead attacking his ship, but that doesn’t stop him from going out in search of lost treasure. A third-person action/adventure game that reminded me a lot of Uncharted. Very cinematic, very colorful, very “cool action based”.
Insurgency - A first-person shooter that seems to lean towards “realistic” and has very pretty graphics…but it’s also an FPS with a heavy multiplayer emphasis, meaning it’s very much not my thing.
Joe Dever's Lone Wolf HD Remastered - This is an attempt to re-create the Lone Wolf game book series as a game with branching story options and also action combat. For whatever reason, the original books never really grabbed me, so returning to that world with modern graphics and video game combat doesn’t appeal to me so much.
I decided I just wasn’t interested in Contagion (a branching-path zombie survival game) or Killer is Dead - Nightmare Edition (a cinematic action/fighting game); at least not enough to install the giant files to try and cull them.
Overall: I can see why this might be a very enjoyable bundle for someone else, but it was too bogged down in action games I don’t like to play and story-based games that I wasn’t pulled in by the stories of.