Sep. 17th, 2018

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fault milestone one - A visual novel of magical girls in a land of hereditary manakravft. It’s very wordy but not particularly well-written, high on telling rather than showing (even for the medium) and feels very “anime.” I didn’t dig it.

D/Generation HD - ¾-view action/puzzle/rescue mission in a building full of bioengineered aliens. It’s hard to see what's going on, and very easy to die, which is a terrible combination. I managed to get an assortment of achievements for dying in various ways while also managing to accidentally murder all the survivors I found. Appropriate given the name of the bundle.

Dungeon Nightmares II: The Memory - First-person horror exploration. Randomly-generated dark dungeons full of jumpscares and killer monsters, but as far as I can tell, no overarching story beyond “you have night terrors.” Did you know that a candle only provides 10 seconds of light and might cause a skeleton to eat you?

Space Colony - THE SIMS! IN! SPAAAACE! I mean, apparently there’s alien interactions and exploration elements, but mostly, you’re trying to keep some humans who can’t manage to sleep or eat without being commanded to do so alive on a space colony. Probably would be a fun change of pace if you enjoy that sort of game.

Bound By Flame - A 3D action rpg that reminds me a lot of the Drakengard series. In a world where the Ice Lords of the north are leading their undead armies to destroy humanity and bring perpetual winter (*cough* Game of Thrones ripoff *cough*), a sellsword named Vulcan ends up in the right place and right time to have a demon put into her soul, which grants the power to fight back against the undead armies. I might revisit it if I get a craving, but I have NeiR Automata if I want to put the dozen hours in.

Circuit Breakers – A fun little top-down shoot-em-up, in which you need to destroy lots of robots and collect the circuits they leave behind to upgrade yourself. Accuracy matters, because your level decreases as you fire (and drops to the bottom level if you die, because continuing is painful). There are multiple characters and weapons, and lots of achievements to unlock. I found it amusing in bursts, but not for long lengths of time.

Knee Deep - Interactive theater done as a video game. It interested me, but it goes on a bit too long for what’s there. I played an hour and a half and hadn’t even finish Act 1 (of three), and while I was moderately interested in the plot and the investigative mechanics, it was too long and too much repetitive play to get to an actual payoff. I feel like the idea for this sort of game would be 1-2 hours total, about the length of a movie and short enough that replaying seems worthwhile.

200% Mixed Juice! - I had figured this was a board game, but it’s actually a goofy mon-battle rpg using the character set from the board game 100% Orange Juice. It’s really goofy, full of anime tropes and a rock-paper-scissors battle system; and it’s almost painfully linear. Are these characters from some other source, and maybe that’s why anyone would care about them?

Pneuma: Breath of Life – A British-accented amnesiac possible god wanders through what he presumes are his creations, solving various puzzles that involve looking at things while moving in odd ways, because your gaze is what causes interactions. The random narrative philosophy is actually entertaining and the scenery is pretty (if repetitive), but the nature of the puzzles gets rather obtuse. I watched a Youtube video of the last few levels.

System Shock: Enhanced Edition – I tried the classic edition first, and was amused by how much there was to it despite the primitive graphics and systems. The enhanced edition is much more playable to modern sensibilities. It’s overall a neat concept, trying to save a space station from an insane AI. I give them huge credit for allowing you to tailor your experience, with difficulty toggles for the fighting, the puzzles, the story and the cyberspace aspects. The real problem is that I’m not wild about the real-time, first-person dungeon-crawling that is the meat of the game. (Even without a time limit and with passive, weak enemies.)

Overall: The overarching theme of this bundle was, “Cool concept, kind fun, but I don’t want to play a full game’s worth of it.” Most of the games got half an hour to an hour put into them, and that’s not so bad for the price.
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Lost Civilization - A fairly standard point-and-click puzzle adventure. Suzanne’s uncle discovered some lost secrets of the Mayans that may be related to aliens. Suzanne’s kidnapped fiancé is a much more pressing concern to her, however. Pros: They manage to switch up the hidden-pictures puzzles with some “find the right place to put the object” variations. Cons: It’s entirely standard for the genre otherwise.

The Last Door - Collector's Edition - A King’s Quest style puzzle adventure game that’s very much in the horror genre (the introductory puzzle involves clicking on the tools for a man to commit suicide by hanging, just in case you didn’t know what you were getting into).

Heroes & Legends: Conquerors of Kolhar - An autoplay game, pseudo-rpg, in that there’s a story and your characters gain levels. In practice, you’re mostly just struggling with the equipment system. (Hint: Bring home a full inventory from every battle and recycle it all for materials; don’t bother trying to have backup equipment for your characters.) And activating special abilities to try to keep your characters alive, of course. The plot is forgettable—demons are coming to overtake the kingdom, blah blah blah. It’s okay; vaguely entertaining and requiring little brainpower, but you won’t miss it when it’s gone.

Cognition: An Erica Reed Thriller - I’m not the biggest fan of puzzle adventure games, but can tolerate them for an interesting story and/or protagonists who are actually clever and/or snappy, witty dialogue. This manages to fail on all counts, being a fairly stock supernatural “thriller” where the protagonist is too dumb to live, and seems to solve puzzles because her supernatural sense actively shows her what simple tasks to take.

Quest for Infamy - Clearly inspired by King’s Quest and Quest for Glory, this is a puzzle adventure game done in a retro style with a lot of options of things you can look at, talk about or attack. I managed to die less than five minutes in by kicking in a door (despite the fact you’re apparently supposed to be a rogue here), without even seeing the turn-based combat system the game blurb boasts. If I’m in the mood for this sort of experience, I’ll play the games that inspired it first, I think.

Face Noir - Slow and clunky animation in a cheesy noir-detective puzzle adventure game. The plot certainly didn’t interest me enough to deal with the jerky controls.

Morningstar: Descent to Deadrock - This was a decently done, if short, sci-fi point-and-click puzzle game. There are no hidden object scenes; it’s all collecting objects and using them together or in the right places. So, simple and relatively straightforward. I give them credit for 1) having decent graphics and cutscenes, 2) managing to remain “sci-fi” the whole time, 3) having a perfectly acceptable plot.

Supreme League of Patriots Season Pass - This included the first three games in the series, which makes it unfortunate that I wasn’t particularly interested after ten minutes of the first one. They’re puzzle adventure games that take pride in the fact that they don’t include any hidden object scenes or puzzles, just lots of dialogue and clicking on things. But like many instances here, this isn’t as witty as it wants to be (even with British accents) and it’s one of those cases where I suspect that even though I agree with a bunch of the politics, they’ll irritate me. So, pass.

Moebius: Empire Rising - A puzzle adventure game starring a not-really-a-detective-but-does-it-anyway genius character. I played about an hour of it, but lost the thread of the story and couldn’t bring myself to go back to it.

Overall: I think it’s fairly clear that I like point-and-click puzzle games, but my patience is much less with puzzle adventure games where you have to move your character around and the puzzles are more moon-logic-y. Nothing in this bundle was amazing to me, though your feelings might vary if you enjoy puzzle adventure games more.

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