Battle Bruise - Standard arena shoot-em-up against waves of zombies with hand-drawn art as the only differentiation. Nothing special.
Trip to Vinelands - Dodge instant-kill black-and-white scenery and cross 100 screens. That’s all there is to this.
MagiCat – A platformer with decent controls and a plot so routine it doesn't even bother with language—the titular cat just speaks in meows. Not a bad game by any means, and boy there’s a lot of it, but it didn’t win me for very long.
RUNRUNRUN - Slightly advanced Pac-Man, in that clearing levels within the time limit allows you to choose which direction to explore in. Otherwise, the graphics are barely 8-bit and the gimmick is that you're looting gold bars from a bank and escaping security guards.
Murder... - Short, straightforward logic puzzle game of matching names, nationalities, occupations, etc. It doesn’t have the classic grid, and it’s timed, but that’s pretty much all that sets it apart from the logic puzzles I was doing in the “Gifted” classes in elementary school.
SWARMRIDER OMEGA - Extremely simple shooter; aim at the swarm that’s chasing you and try to last as long as you can. (You never stop firing and movement is some simple dodging.)
UBERMOSH:BLACK - Shooter arena-fighter with a blade for defense (bullet cutting). Not terribly complicated but terribly repetitive.
Orbital Racer - 3D space racing game with some vague combat elements (mostly dodging and sending out decoys, as best I can tell). Credit that there’s a “racing” mode with power-ups and such, and a “simulation” mode with no power-ups and more realistic physics.
Megamagic: Wizards of the Neon Age - Ten years ago, your father stole two artifacts from Hell and left them with you and your brother. Now, in a world where magic and technology intertwine, you need to find your destiny. This feels like it should be an rpg, but its really just a plot-heavy action game. It’s a ¾ view, the magic system is a combination of WASD-mouse shooting and monster summoning, and you only seem to get new spells and stat increases from plot events. (I wonder if this was partially inspired by the cartoon show Visionaries, what with the new age of magic and Merklynn the wizard running the show.)
I didn’t bother with Rocketbirds 2: Evolution, as the first game didn’t really win me.
Overall: I wasn’t particularly enthused by anything in this bundle. MagiCat was moderately amusing and Megamagic had an appealing concept, but most of this set were simple and repetitive games that couldn’t hold my interest.
Trip to Vinelands - Dodge instant-kill black-and-white scenery and cross 100 screens. That’s all there is to this.
MagiCat – A platformer with decent controls and a plot so routine it doesn't even bother with language—the titular cat just speaks in meows. Not a bad game by any means, and boy there’s a lot of it, but it didn’t win me for very long.
RUNRUNRUN - Slightly advanced Pac-Man, in that clearing levels within the time limit allows you to choose which direction to explore in. Otherwise, the graphics are barely 8-bit and the gimmick is that you're looting gold bars from a bank and escaping security guards.
Murder... - Short, straightforward logic puzzle game of matching names, nationalities, occupations, etc. It doesn’t have the classic grid, and it’s timed, but that’s pretty much all that sets it apart from the logic puzzles I was doing in the “Gifted” classes in elementary school.
SWARMRIDER OMEGA - Extremely simple shooter; aim at the swarm that’s chasing you and try to last as long as you can. (You never stop firing and movement is some simple dodging.)
UBERMOSH:BLACK - Shooter arena-fighter with a blade for defense (bullet cutting). Not terribly complicated but terribly repetitive.
Orbital Racer - 3D space racing game with some vague combat elements (mostly dodging and sending out decoys, as best I can tell). Credit that there’s a “racing” mode with power-ups and such, and a “simulation” mode with no power-ups and more realistic physics.
Megamagic: Wizards of the Neon Age - Ten years ago, your father stole two artifacts from Hell and left them with you and your brother. Now, in a world where magic and technology intertwine, you need to find your destiny. This feels like it should be an rpg, but its really just a plot-heavy action game. It’s a ¾ view, the magic system is a combination of WASD-mouse shooting and monster summoning, and you only seem to get new spells and stat increases from plot events. (I wonder if this was partially inspired by the cartoon show Visionaries, what with the new age of magic and Merklynn the wizard running the show.)
I didn’t bother with Rocketbirds 2: Evolution, as the first game didn’t really win me.
Overall: I wasn’t particularly enthused by anything in this bundle. MagiCat was moderately amusing and Megamagic had an appealing concept, but most of this set were simple and repetitive games that couldn’t hold my interest.