These are both action pseudo-rpgs by Noodlecake Games, the same folks that made the absurd but fun shoot-em-up Shooting Stars!, which piqued my interest from the start.
Mage Gauntlet is an action-rpg, in which your character ends up wearing the titular gauntlet and then has to fight through lots of monsters to save the world blah-blah-blah. The controls are surprisingly reasonable given they love the “floating joystick” thing, but is a locked d-pad actually that difficult to include, really? It's the style of game that I really want a real stick or d-pad and physical buttons for, and given that the gameplay gets rather repetitive, I need to actively enjoy the process of playing.
Wayward Souls uses the same engine, but it's much more of an action roguelike than an rpg. Pick a character, and try to escape the multi-floor dungeon you've been trapped in. The game dribbles out some story as you traverse the floors, all cutscene stuff. Mostly, you kill some things and nab some gold, then die, spend the gold to upgrade your hero and try again. And it hits me with pretty much the same problem: The gameplay is very repetitive; your character doesn't actually have that many moves and the dungeons are procedurally-generated with a relatively small monster selection in the first few areas. And the control scheme isn't my ideal for actively enjoying mindlessly playing a lot of that.
Overall: I don't want to give the idea that I think either of these are bad games; I think they're pretty decent for what they are. The graphics are nice and the concept is entertaining, but the combination of several factors made them games that I didn't actually want to play a huge amount of.
Mage Gauntlet is an action-rpg, in which your character ends up wearing the titular gauntlet and then has to fight through lots of monsters to save the world blah-blah-blah. The controls are surprisingly reasonable given they love the “floating joystick” thing, but is a locked d-pad actually that difficult to include, really? It's the style of game that I really want a real stick or d-pad and physical buttons for, and given that the gameplay gets rather repetitive, I need to actively enjoy the process of playing.
Wayward Souls uses the same engine, but it's much more of an action roguelike than an rpg. Pick a character, and try to escape the multi-floor dungeon you've been trapped in. The game dribbles out some story as you traverse the floors, all cutscene stuff. Mostly, you kill some things and nab some gold, then die, spend the gold to upgrade your hero and try again. And it hits me with pretty much the same problem: The gameplay is very repetitive; your character doesn't actually have that many moves and the dungeons are procedurally-generated with a relatively small monster selection in the first few areas. And the control scheme isn't my ideal for actively enjoying mindlessly playing a lot of that.
Overall: I don't want to give the idea that I think either of these are bad games; I think they're pretty decent for what they are. The graphics are nice and the concept is entertaining, but the combination of several factors made them games that I didn't actually want to play a huge amount of.