Hook - This is a simple concept taken up to a very complicated execution: Press buttons to pull back pins. If they get stuck, start over. The puzzle comes in untangling what order to pull them in, and eventually which switches to move to only free the pins you want. There are 50 levels, and you can get though it in an hour or two depending on how intuitive you find it. Fun.
A Good Snowman Is Hard To Build - This is essentially a collection of block-pushing puzzles with a snowman skin, and the usual conceits hold: You can only push, not pull; you can only put a smaller block on a bigger one; and you have limited moves over certain types of spaces. There are 30 puzzles, and bonus ones that unlock if you complete them all honestly. (I had to “cheat” a couple of the puzzles by exiting that area and coming in another door.)
Concrete Jungle - Laney is the most amazing city planner you'll ever meet, and you're getting to apprentice under her. If only it weren't for the incompetent mayor and greedy fast-food baron who keep trying to destroy your lovely designs. This is a card-based puzzle game in which you're using various buildings to generate and collect points, forming rows and completing city blocks. The ramp-up into the game's various systems and challenges is excellent, and the deck-building systems get very deep as the game goes on. (There's also a versus mode, but I didn't try it.)
Slayaway Camp - Voxel-based summer camp splatterpunk murders! Well, okay, it's really just a lot of sliding-block puzzles, because your murderer can only travel in straight lines and only stops when he hits a wall or kills someone. Still, they're fun puzzles; and the absurd pixelated gore and send-up of horror movie tropes are amusing.
I had no interest in Deus Ex GO.
This bundle also included Klocki, Zenge, Human Resource Machine, and Mini Metro, all of which I already played on PC. They’re all quite fun.
Overall: This was a solid bundle of puzzle games. Despite already having a number of the games in another format, it ended up being totally worthwhile.
A Good Snowman Is Hard To Build - This is essentially a collection of block-pushing puzzles with a snowman skin, and the usual conceits hold: You can only push, not pull; you can only put a smaller block on a bigger one; and you have limited moves over certain types of spaces. There are 30 puzzles, and bonus ones that unlock if you complete them all honestly. (I had to “cheat” a couple of the puzzles by exiting that area and coming in another door.)
Concrete Jungle - Laney is the most amazing city planner you'll ever meet, and you're getting to apprentice under her. If only it weren't for the incompetent mayor and greedy fast-food baron who keep trying to destroy your lovely designs. This is a card-based puzzle game in which you're using various buildings to generate and collect points, forming rows and completing city blocks. The ramp-up into the game's various systems and challenges is excellent, and the deck-building systems get very deep as the game goes on. (There's also a versus mode, but I didn't try it.)
Slayaway Camp - Voxel-based summer camp splatterpunk murders! Well, okay, it's really just a lot of sliding-block puzzles, because your murderer can only travel in straight lines and only stops when he hits a wall or kills someone. Still, they're fun puzzles; and the absurd pixelated gore and send-up of horror movie tropes are amusing.
I had no interest in Deus Ex GO.
This bundle also included Klocki, Zenge, Human Resource Machine, and Mini Metro, all of which I already played on PC. They’re all quite fun.
Overall: This was a solid bundle of puzzle games. Despite already having a number of the games in another format, it ended up being totally worthwhile.