Oct. 27th, 2016

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In a world where humanity’s extinction by soul-stealing monsters has only been held off by the prophetic abilities of the mysterious Nemesis and the Soul Cages that he introduced, York discovers that Nemesis’ intentions may not be as pure as he’s always been taught. When his home town is burned and his girlfriend is killed in a deliberate sacrifice by Nemesis, he leaves the order of knights. When he discovers that his wife is still alive and has been held captive by the order, he vows to discover the truth behind Nemesis’ actions.

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Overall: This is short and decent from a gameplay perspective, but I think it actually manages to have one of the best plots of any KEMCO game—lots of things happen with relatively little filler (besides replaying the multiple paths, and those are both fast and worth it for the plot), and it doesn’t all wrap up neatly. Nice!

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