Apr. 14th, 2016

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When the Evils of the Earth-depths emerge and wage war against the humans, elves and dwarves of the surface lands, a weapon is needed to turn the tide. That weapon turns out to be an ancient golem, re-awakened by an obvious jrpg protagonist unlikely hero and turned toward noble ends.

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Overall: This game showed up on several lists as being one of KEMCO’s best games, so I bumped it to the top of my list. I think that’s an accurate assessment: It’s an easy game, but you’ve got a lot of customizability and flexibility for your party and despite the bad translation, the story manages to be fun. A revised / properly localized script would have made this genuinely noteworthy.
chuckro: (Default)
The story opens with three children and their father, the hunter Kalius, who disappears one day. Ten years later, Amane and Tia still live together, but Lill left to search for Kalius. When bandits attack, a wandering swordsman named Rett comes to their rescue—and he turns out to be a “magus”, hunted by the authorities. What happened to Kalius, and what are the magi, really?

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Overall: This isn’t bad, and the plot and translation are actually halfway decent, but the dungeons are tiny and short and the skill system is obtuse. I’d call it middle of the pack for KEMCO games.

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