Jun. 18th, 2015

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Adventure Bar Story - Somewhere between a proper rpg and a Harvest Moon game, this sees a family who want to build a successful restaurant gathering food from “dungeons” and then assembling it into recipes to serve to customers. Equipment and random battles are standard and pretty routine; but stat-ups only come from eating some of the food you produce. (I’m reminded of Master of the Monster Lair, actually.) I don’t think I’m in the mood for an extended play-though now, but I can see it having some appeal. It’s free-to-play, but unlocking the full game costs $3 and you can spend real money on in-game jewels to buy the best equipment and recipes.

Slimes Ambition - A tactical rpg where you control a bunch of weak slimes that are able to possess enemy units. The controls are a little wonky. It’s a clever idea—I don’t think there’s another trpg where you’re specifically trying to steal the enemy’s units to work against them—but I’m not sure it does it for me. Also, even pixilated, watching the humanoid characters swallow the slime monsters is kinda gross.

Treasure Hunter - Poorly translated block-matching game with set puzzles and very limited moves. It plays like a more colorful, easier-to-start version of Move the Box (Lite), which I previously tried and wasn’t that wild about. There isn’t much that draws me to it. And it’s very ad-heavy.

Pastry Paradise - Fairly standard Bejeweled-style match-3 game (though with the unusual twist that you can swap tiles diagonally). Requires a big download to start and does a lot of (seemingly unnecessary) loading and pinging the server. It also gets difficult quickly, as it’s very luck-based—they clearly want you to pay money for extra moves, extra lives, and power-ups. I do appreciate that there are several different types of stages that require different strategies (high scores, get things to the bottom, match specific tiles in sequences, match on specific squares, and coverage-duels).

Lazors - Move the blocks to reflect laser beams and hit targets. Pretty minimalistic, it doesn’t have music or any real bells and whistles; but there are some clever tricks to it and some variety to the puzzles. No lives, no timeouts, no ads.

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