2,000 years ago, the War of the Magi happened. Now, Ghestal's Black Orchid corporate scientists are trying to harness magitek for evil aims. While the events of FF6 are largely familiar, names and faces are changed; several guest stars from FF7 and FF4 appear; cameo appearances from other games series abound; and the difficulty is cranked up to 11.
( This is just the review. )
Overall: Did you like the Dragon’s Den bonus dungeon in FF6 Advance? Gameplay-wise, it’s a whole game full of that. Story wise, they made some very good attempts at hacking in new scenes and changing characters, but the differing design impulses means they never came together as a coherent whole. I’d really love to see a much shorter game with fewer characters that hacks up the event flags and puts the original characters in the spotlight—basically, if you’re going to go so off the original script, then jump off the cliff and make a Prophet’s Guile / Crimson Echoes style hack.
( This is just the review. )
Overall: Did you like the Dragon’s Den bonus dungeon in FF6 Advance? Gameplay-wise, it’s a whole game full of that. Story wise, they made some very good attempts at hacking in new scenes and changing characters, but the differing design impulses means they never came together as a coherent whole. I’d really love to see a much shorter game with fewer characters that hacks up the event flags and puts the original characters in the spotlight—basically, if you’re going to go so off the original script, then jump off the cliff and make a Prophet’s Guile / Crimson Echoes style hack.