The Wizard of Oz: Beyond the Yellow Brick Road
Dorothy lives alone on a small farm, until a tornado sweeps up her house. She's deposited in the "Land of Magic" where the great shadow of the Wizard of Oz greets her. He gives her magical shoes so she can travel the magical land, and invites her to his castle. Of course, she'll need to defeat monsters to get there.
( Wicked, it ain't. )
Overall: Once you get past Oz gimmick and stylus control scheme, it's just another 3D dungeon-crawler without a lot of plot or real complexity. It's not bad, it's just nothing special. A time-waster of a game at a point in my life when I don't have a lot of time to waste. (Also, I cannot think about the title without getting a certain Elton John song stuck in my head. So there’s that.)
Avalon Code
A mysterious Book of Prophecy emerges from a monument and falls into the hands of a young man named Yemil. But the Imperial Knights want it. With the help of Rempo, the fire spirit bound to the Book, Yemil will need to record everything he can find into the Book before the world is destroyed, so those things survive into the next world.
( Book him, Dan-o. )
Overall: Bunch of neat concepts, and credit for trying something new, but the execution is too problematic for me to spend limited gaming time on. (I might have made it further in a few years ago.)
Edit: I read the Let’s Play, and I’m even happier with my decision to abandon trying to get through this. The LP is a good read—the author fleshed out the story and added a lot of witty dialogue and better characterization—but it also makes it very clear that for all of this game’s potential, the execution was lacking and playing it for 30 hours wouldn’t have been fun.
Dorothy lives alone on a small farm, until a tornado sweeps up her house. She's deposited in the "Land of Magic" where the great shadow of the Wizard of Oz greets her. He gives her magical shoes so she can travel the magical land, and invites her to his castle. Of course, she'll need to defeat monsters to get there.
( Wicked, it ain't. )
Overall: Once you get past Oz gimmick and stylus control scheme, it's just another 3D dungeon-crawler without a lot of plot or real complexity. It's not bad, it's just nothing special. A time-waster of a game at a point in my life when I don't have a lot of time to waste. (Also, I cannot think about the title without getting a certain Elton John song stuck in my head. So there’s that.)
Avalon Code
A mysterious Book of Prophecy emerges from a monument and falls into the hands of a young man named Yemil. But the Imperial Knights want it. With the help of Rempo, the fire spirit bound to the Book, Yemil will need to record everything he can find into the Book before the world is destroyed, so those things survive into the next world.
( Book him, Dan-o. )
Overall: Bunch of neat concepts, and credit for trying something new, but the execution is too problematic for me to spend limited gaming time on. (I might have made it further in a few years ago.)
Edit: I read the Let’s Play, and I’m even happier with my decision to abandon trying to get through this. The LP is a good read—the author fleshed out the story and added a lot of witty dialogue and better characterization—but it also makes it very clear that for all of this game’s potential, the execution was lacking and playing it for 30 hours wouldn’t have been fun.