Vagrant Story
May. 27th, 2013 05:00 pmFollowing an “incident” at the Duke’s manor, Riskbreaker Ashley Riot is sent to the ruined city of Leá Monde to hunt down the mysterious Sydney and discover the intentions of the Müllenkamp cult. However, he isn’t the only one moving within the city; and Leá Monde has a life of its own, which means Ashley is unlikely to escape his sojourn unchanged.
( I think I'm the last person left who wanted to play this; I'm pretty free with spoilers here. )
Overall: I think I’ll sum this up as “What if Square made a Castlevania game?” because that’s the overall feeling I got from it. The systems are far too complex for my taste, but the web of a plot is fascinating and there are a lot of good ideas. And I’m shocked that no one seems to have done a screenshot Let’s Play of this yet.
( I think I'm the last person left who wanted to play this; I'm pretty free with spoilers here. )
Overall: I think I’ll sum this up as “What if Square made a Castlevania game?” because that’s the overall feeling I got from it. The systems are far too complex for my taste, but the web of a plot is fascinating and there are a lot of good ideas. And I’m shocked that no one seems to have done a screenshot Let’s Play of this yet.