Oct. 4th, 2012

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Comic-book superhero roleplaying! This volume has complete rules for character creation and playing the game in a low-priced black-and-white paperback edition.

The last of my I-Con purchases. I did well this year! )

Overall: I have high hopes for M&M; I have an interesting idea for a round-robin game, though I may make up character sheets for the JLA/Young Justice/the Avenger/the cast of Heroes to run a one-shot and test things out, first. Or, heh--the original pitch for "The Secret History of All-American Comics" could be perfect
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Years ago, the Granbelos Empire attacked and conquered the kingdom of Kahna, which sits on a floating island called a lagoon. Princess Yoyo has the power to speak to holy dragons, but even she couldn't waken Bahamut, Kahna's legendary guardian. Ryuu was the captain of the kingdom's dragon squad, and now he joins the resistance against the evil empire. Though it eventually involves more than thirty characters, multiple nations, an ancient war and the origin of dragons, at heart this is Yoyo and Ryuu’s story.

It was certainly better than Lagoon, but that's not exactly praise. )

Overall: I think this falls into the category of "not a bad game, just not really my thing". The system is a bit slow-moving and a little more tactical than I like my srpgs; a product of a more patient time. The plot might have grabbed me under other circumstances, but I wasn't feeling it as I played this. Recommended only to fans of Advance Wars or those trying to be completionist about Squaresoft’s SNES catalogue.

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