Sep. 23rd, 2012

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One of the last books published in the Old World of Darkness Vampire line (seriously, it includes house ads for their Time of Judgment line that ended the world), this book sums up everything the authors had learned from a decade of the game’s existence in a super-verbose collection of details and advice.

Or in other words, this entire book can be summed up as “Vampire: Yer Playin’ It Rong.” )

Overall: Really, if what you want is a deeply political, all-about-the-interaction, cooperative storytelling experience about modern gothic horror, this is a really useful book. If you roleplay with even the slightest sense that it’s a game that can be won, you’re going to find this annoyingly pretentious. (For generalized gaming advice, there are other published books and many, many online essays that get the same points across, but in a much more accessible tone. Hell, I’ve written a few of them.)

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