Everyone is John (redux)
Sep. 20th, 2012 10:05 pmWe had tested out the game Everyone is John about six months ago, and I commented on the experience. At the time, I came up with the idea that maybe we should make an "obsession deck", so whenever each player completed an obsession, they drew a new one, and the person with the most successful completions at the end was the winner.
Tonight, we tested that out. Three players, 10 willpower tokens, and each person submitted 5 obsession cards into the pile. Play until no one can draw another obsession. This worked fantastically. (We also kept my additional rules about testing for control at "shocking events" and unskilled checks succeeding on 5s, not that it helped people much.)
( Events of the game itself )
A++ Would play this variant again.
Tonight, we tested that out. Three players, 10 willpower tokens, and each person submitted 5 obsession cards into the pile. Play until no one can draw another obsession. This worked fantastically. (We also kept my additional rules about testing for control at "shocking events" and unskilled checks succeeding on 5s, not that it helped people much.)
( Events of the game itself )
A++ Would play this variant again.