Sep. 22nd, 2011

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A villianous demon named Balam is trying to use human technology to destroy The Magical Land of Wozz, so Wozz's Elder Sullivan summons a hero from the human world to rescue them. What he gets are three kids, but there's no way to send them home, so they're pretty much forced to be heroes regardless. These three heroes-to-be are the American archer Shot, the Chinese psionicist Chun and the Japanese inventor Leona.

Not terrible, not great. An interesting start but not quite enough. )

Overall: A lackluster, run-of-the-mill SNES jrpg whose slightly different battle style (encouragement to use a lot of black magic) wasn't flanked by enough other variety, strategy or innovation. And it moves too slowly. It wasn't bad by any means, and it kept me amused enough that I was perfectly happy to see it to completion, but I can't see going back to replay it and I'd recommend a fair number of other SNES-era games ahead of it.

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