Makai Toushi SaGa
Sep. 1st, 2010 12:39 pmReleased in the US as The Final Fantasy Legend, Makai Toushi Sa·Ga ("Warrior in the Tower of the Spirit World ~ Sa·Ga") was the first real Game Boy jrpg and one of the earliest jrpgs I ever played. (I remember being giddy when I beat Byak-ko for the first time. I think I was around 11.) Japan got a remake on the WonderSwan Color and later on mobile phones which never made it stateside.
( Compare and contrast about the remade version. )
Overall: Really, this game didn't age that well; I suspect that if it weren't for nostalgia value, I wouldn't be playing it now. The plot is fairly bare-bones for the length of the game and there's a lot of grinding, especially early on. Breakable weapons, randomly-changing abilities and the ability to save anywhere (but no teleport items or abilities until the very end) mean that it can easily become frustrating or even unwinnable. Beating it is really a matter of grinding efficiently for your first couple of hours of game play, exploiting glitches and game-breakers, and being patient. It was a good diversion for its era, but there are much better games now.
( Compare and contrast about the remade version. )
Overall: Really, this game didn't age that well; I suspect that if it weren't for nostalgia value, I wouldn't be playing it now. The plot is fairly bare-bones for the length of the game and there's a lot of grinding, especially early on. Breakable weapons, randomly-changing abilities and the ability to save anywhere (but no teleport items or abilities until the very end) mean that it can easily become frustrating or even unwinnable. Beating it is really a matter of grinding efficiently for your first couple of hours of game play, exploiting glitches and game-breakers, and being patient. It was a good diversion for its era, but there are much better games now.