Fighting Fantasy
Aug. 10th, 2009 11:21 amA few years ago, my mother got a bunch of Fighting Fantasy books (RPG-style "Choose Your Own Adventure" books by Steve Jackson!) from one of her publishing contacts, and gave them to me. This weekend, I decided to actually play the first one, which involves roaming through a dungeon labyrinth and fighting monsters. It has a lot of jump-locations (400, most of them not full pages), and has you keeping a character sheet and inventory as you go through it. Also, I went through it for an hour and didn't find any endings, instant-kill or otherwise. It's amusing, though the combat quickly gets tedious and having an inventory isn't very useful if the book doesn't actually let you use it.
This all reminded me of the "Choose Your Own Adventure" books I remember getting from my elementary school library many years ago. The one I remember most vividly was #97 Through the Black Hole by Edward Packard--partially because I don't think I ever found the "true" path through it. After getting caught in the event horizon a bunch of times and otherwise being distracted by various tangential plotlines, I started skipping around in the book and found the section where you emerged through a white hole, and then the possibilities for getting back (or dying horribly).
I also remember one that began with an elevator that stops at a floor that doesn't exist, but unfortunately the rest of the details are lost in the haze of memory. The door opens, someone hands you something and/or says something to you, then you have the option of pressing "Door Open" "Door Close" or the floor number button, and the story continues from there. I don't suppose anyone has any idea what book that was?
This all reminded me of the "Choose Your Own Adventure" books I remember getting from my elementary school library many years ago. The one I remember most vividly was #97 Through the Black Hole by Edward Packard--partially because I don't think I ever found the "true" path through it. After getting caught in the event horizon a bunch of times and otherwise being distracted by various tangential plotlines, I started skipping around in the book and found the section where you emerged through a white hole, and then the possibilities for getting back (or dying horribly).
I also remember one that began with an elevator that stops at a floor that doesn't exist, but unfortunately the rest of the details are lost in the haze of memory. The door opens, someone hands you something and/or says something to you, then you have the option of pressing "Door Open" "Door Close" or the floor number button, and the story continues from there. I don't suppose anyone has any idea what book that was?